I've recently started playing again after about half a year of down time, so I'm experimenting with G.E.C.K. again, but I'm having some trouble with textures displaying correctly in-game. I've never had this issue in the past, so I'm guessing it's some combination of the new add-ons or a more recent patch causing the problem, but have been unable to pin point which exactly. After searching the forums for a solution and coming up empty-handed, I concede to the fact that I'm beaten, so I'll ask for help!
Any texture that isn't originally included in the .bsa files appear correctly in G.E.C.K. and NifSkope, but become scrambled in-game--the textures shift and change as I approach or circle the object. This includes every texture I've personally changed, and those downloaded from other modders. I'm using a Digital Copy of the original game, as I always have, but now I've gotten all the DLC from Games for Windows Live as well. I've pretty much eliminated drivers or hardware as the problem, since I've ran the game on 2 separate machines: One a Pentium with an Nvidia card running 32-bit XP with directX 9c, and the second, an AMD with an ATI card running 64-bit Windows 7 with directX 10, each with updated drivers.
If anyone's had the same experience or knows of a solution, I'd sure appreciate the help!
(RESOLVED by Tubal, 2nd post)