Machinima extended interview with Paul Wedgewood

Post » Sat Feb 19, 2011 4:32 am

Just found this on Machinima just added 4/22

Description on tag.

http://www.youtube.com/watch?v=i3Ozpji0HYU&feature=feedu

IG Extended: Brink Interview w/ Paul Wedgewood (Splash Damage)

We caught up with Paul Wedgewood from Splash Damage to talk about Brink.

In this video you will see...

HOW TO Parkour
HOW TO Mod your gun
HOW TO Get Online
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Rachel Eloise Getoutofmyface
 
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Joined: Mon Oct 09, 2006 5:20 pm

Post » Fri Feb 18, 2011 6:35 pm

Nice, heard sonething abouy a...halo? It makes the person seeable through walls by teammates, what's that about?
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Vicky Keeler
 
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Post » Sat Feb 19, 2011 5:11 am

Nice, heard sonething abouy a...halo? It makes the person seeable through walls by teammates, what's that about?

Halos are small outlines of a person to help you figure out if the person in question is Resistance or Security. Once they get closer it will fade.
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Star Dunkels Macmillan
 
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Post » Sat Feb 19, 2011 6:38 am

Halos are small outlines of a person to help you figure out if the person in question is Resistance or Security. Once they get closer it will fade.


Ohhh that thing, i gottcha.
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Milad Hajipour
 
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Post » Fri Feb 18, 2011 6:14 pm

According to the video paul says the halo's will let you know who the most important person on a mission is so you can easily identify them. I am really loving that they will let you remap the entire control thats just awesome.
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Batricia Alele
 
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Post » Sat Feb 19, 2011 5:00 am

Sweet. Can't wait to make Right Trigger=Pause, D-Pad Left=Shoot, Wireless Configure Button=Aim, and Xbox Guide Button=SMART.
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Lauren Dale
 
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Post » Sat Feb 19, 2011 12:52 am

Sweet. Can't wait to make Right Trigger=Pause, D-Pad Left=Shoot, Wireless Configure Button=Aim, and Xbox Guide Button=SMART.


I am def going to have to try this layout seems pretty dope bro!
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le GraiN
 
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Post » Sat Feb 19, 2011 2:11 am

Nice, heard sonething abouy a...halo? It makes the person seeable through walls by teammates, what's that about?


Good now devil can never lose me.
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jessica robson
 
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Post » Sat Feb 19, 2011 4:15 am

So the XBox version is like this, and the PS3 version is like that. Okay, cool. So is there still a PC version? :unsure:
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sally R
 
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Post » Fri Feb 18, 2011 6:03 pm

Nice! :D
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Rude_Bitch_420
 
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Post » Sat Feb 19, 2011 12:13 am

So the XBox version is like this, and the PS3 version is like that. Okay, cool. So is there still a PC version? :unsure:

Anyway you want to make it be, lol. PC FTW I hope. lol
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zoe
 
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Post » Sat Feb 19, 2011 9:44 am

I'm loving the customizable control scheme!
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Jesus Sanchez
 
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Post » Sat Feb 19, 2011 1:15 am

Sweet. Can't wait to make Right Trigger=Pause, D-Pad Left=Shoot, Wireless Configure Button=Aim, and Xbox Guide Button=SMART.

You must also remember to make the Battery Release Button=Throw Grenade.
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Emilie M
 
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Post » Fri Feb 18, 2011 7:05 pm

Sweet. Can't wait to make Right Trigger=Pause, D-Pad Left=Shoot, Wireless Configure Button=Aim, and Xbox Guide Button=SMART.

Let me guess....

Right before handing the controller to your friend who finished reading the default controls from the manual?
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Victor Oropeza
 
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Post » Sat Feb 19, 2011 3:12 am

More info is nice, even if it is small-scale elaborations on what we already know.
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Nienna garcia
 
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Post » Fri Feb 18, 2011 7:55 pm

Cool interview. So they did have a closed Beta on PSN. Great. I am ready.
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Sharra Llenos
 
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Post » Sat Feb 19, 2011 1:54 am

Following up the custom controls part...

I wonder if PS3 players will be able to assign functions to the motion sensor...

"WTF? How do I shoot?"

"Tilt the controller to the right"

"Who the *#&$ thought that was a good idea?!?!?! WTF!!?!?!???"

"Ummm... Yeah... that was me."

(I'm such a *#&$ to my friends sometimes)
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BethanyRhain
 
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Post » Sat Feb 19, 2011 8:06 am

Following up the custom controls part...I wonder if PS3 players will be able to assign functions to the motion sensor..."WTF? How do I shoot?""Tilt the controller to the right""Who the *#&$ thought that was a good idea?!?!?! WTF!!?!?!???""Ummm... Yeah... that was me."(I'm such a *#&$ to my friends sometimes)

lol :lmao:
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Stephy Beck
 
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Post » Fri Feb 18, 2011 5:10 pm

Following up the custom controls part...

I wonder if PS3 players will be able to assign functions to the motion sensor...

"WTF? How do I shoot?"

"Tilt the controller to the right"

"Who the *#&$ thought that was a good idea?!?!?! WTF!!?!?!???"

"Ummm... Yeah... that was me."

(I'm such a *#&$ to my friends sometimes)


Lol I would piss my brothers off so bad with that. They hate when I do things like swap the prone button or change the sensitivity so they would rage :flame: if I did that.
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Sarah MacLeod
 
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Post » Fri Feb 18, 2011 6:06 pm

According to the video paul says the halo's will let you know who the most important person on a mission is so you can easily identify them.

The Operative's Homing Beacon ability, does this as well - allowing you to target and track players on a map. It also makes disguising impossible.
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Sabrina Steige
 
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Post » Sat Feb 19, 2011 6:11 am

I seriously don't understand why remapable controls aren't standard nowadays. It was in like every game in the 90s and early naughties (thats what i'm calling the 2000s), i don't understand why developers stopped including this feature. It's majorly [censored] not to include it IMO, so thanks SD for not going with the trends. Really how hard can it be to program this feature into a game...

Anyway, kiinda worried there was no mention of the PC version, just PS3 this 360 that, PC go **** yourself.
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Rachael
 
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