Anyway, I have downloaded OOO 1.33, 1.34b5, and their respective PyFFI'd patches. In order to keep my Oblivion subdirectories clean (as well as my MFT), I have created an uncompressed BSA with the contents of the mod assets, and created an OMOD. I am curious if there is any incompatibility with FCOM or any other major mod if this is done. If anyone has done this before, and experienced any problems, I'd love to hear your feedback.
Note I am just doing this to make FCOM easier to install.
Thanks.
Spoiler
Oscuro's Oblivion Overhaul 1.34.omod
[basic info]
Name: Oscuro's Oblivion Overhaul
Author: Oscuro Various
version: 1.34
Contact:
Website:
Oscuro's Oblivion Overhaul 1.34b5
Pre-PyFFI'd, ready for FCOM Installation.
Date this omod was compiled: 5/9/2010 1:36:25 PM
Contains readme: no
Contains script: no
[omod file information]
File size: 440 megabytes
Internal omod file version: 4
CRC: 34EBCCDD
Created or installed: 5/9/2010 1:56 PM
Last modified: 5/9/2010 1:56 PM
[Complete plugin list]
OOO-WaterFish.esp
Oscuro's_Oblivion_Overhaul.esp
Oscuro's_Oblivion_Overhaul.esm
[Complete data file list]
OOO_133_readme.pdf (6A4439E1)
OOO_Changelog_FAQ.html (7AF242AE)
Oscuro's_Oblivion_Overhaul.bsa (30C75AC9) 1.2GB! Ouch!
Oscuro's Oblivion Overhaul 1.34.omod
[basic info]
Name: Oscuro's Oblivion Overhaul
Author: Oscuro Various
version: 1.34
Contact:
Website:
Oscuro's Oblivion Overhaul 1.34b5
Pre-PyFFI'd, ready for FCOM Installation.
Date this omod was compiled: 5/9/2010 1:36:25 PM
Contains readme: no
Contains script: no
[omod file information]
File size: 440 megabytes
Internal omod file version: 4
CRC: 34EBCCDD
Created or installed: 5/9/2010 1:56 PM
Last modified: 5/9/2010 1:56 PM
[Complete plugin list]
OOO-WaterFish.esp
Oscuro's_Oblivion_Overhaul.esp
Oscuro's_Oblivion_Overhaul.esm
[Complete data file list]
OOO_133_readme.pdf (6A4439E1)
OOO_Changelog_FAQ.html (7AF242AE)
Oscuro's_Oblivion_Overhaul.bsa (30C75AC9) 1.2GB! Ouch!