» Sat Feb 19, 2011 3:48 am
Heck... even just giving the clutter real value would be an improvement. But increasing the value of truly valuable clutter, like like silver cutlery and limeware platters, would also be appreciated.
I don't mind not being able to sell stolen goods in the same town you bought them, to avoid ridiculousness like this:
Townsman: Lord Fancius Pantsius's most valuable jewerly was stolen last night!
Shopkeeper: I'm certain those beautiful gems, rings, and necklaces I purchased from that visitor this morning is a completely unrelated event.
or to avoid the embarrasment of this :
Player Character: Oh hi, Merchant! I'd like to pawn this full set of matching Sterling-silver, gold-inlaid dinnerware, fit for a lord. But, I need the cash fast, so I'll sell it for 400 drakes. It's easily worth thrice that value!
Shopkeeper: ... You mean the full set of sterling-silver, gold-inlaid dinnerware stolen from Lord Fancius Pantsius' castle yesterday? Guards!
I prefer the idea of actual Thieves Guild Fences for some things, especially distinguished gear or aforementioned valuable looted clutter. As annoying as Oblivion's "Honest Merchants won't buy stolen Goods" was, at times it did make sense... of course, what's really needed is for stolen goods to have a visible "Heat" rating depending on the distance from the theft, distinctness of the item (A common silver shortsword won't raise any fuss after the first few days, while the King's legendary Akaviri Katana will always be super-hot Everywhere), and reports of the character's whereabouts at the time of the theft (or, in the case of a distant location, the player's amount of time spent there), and other factors using Radiant World. The ability to pawn an item depends on the shopkeeper's honesty, guilability, and the player's Mercantile/Speechcraft skill. Fences always buy hot items, but at a lower price than an honest merchant, to cover the fees of transfering it to a "cold" buyer (The King of Skyrim's legendary Magic Akaviri Dai Katana may be seen as just a fancy sword in Elsweyr, or a closer collector could pay good money for such a thing), with the reduced pay being directly determined by the heat of the item.