Ref Npc
blah blah blah blah
Set Npc to Getself
blah blah blah
end
Will that store the specific reference of that NPC so it doesn't modify the base object id? I want to be able to add armor and spells to it and modify it's attributes without disturbing the values or attributes of the base NPC that it comes from.
For instance, if Im walking on the road and I see a bandit, and I cast a spell that adds that bandit to a friendly faction, I want dont want every instance of that bandit in the game to be in that faction.
Any assistance would be greatly appreciated!