Spoiler
Active Mod Files:00 fallout3.esm01 anchorage.esm02 thepitt.esm03 brokensteel.esm04 pointlookout.esm05 zeta.esm06 unofficial fallout 3 patch.esm [Version 1.2.0]07 calibr.esm [Version 1.4]08 xcalibr.esm09 fook2 - main.esm0A fook2 - [dik] dlc improvement kit.esm0B mart's mutant mod.esm0C fnniguana.esm0D companion core.esm0E robco certified v2.esm0F unofficial fallout 3 patch - operation anchorage.esp [Version 1.2.0]10 unofficial fallout 3 patch - the pitt.esp [Version 1.2.0]11 unofficial fallout 3 patch - broken steel.esp [Version 1.2.0]12 unofficial fallout 3 patch - point lookout.esp [Version 1.2.0]13 unofficial fallout 3 patch - mothership zeta.esp [Version 1.2.0]14 darnifieduif3.esp++ no blur on hit.esp15 calibrxmerchant.esp16 dk_bullettime.esp [Version 1.0.3]17 sprint mod.esp18 galaxynewsradio100[m].esp19 upp - pack 1.esp1A upp - pack 2.esp++ UPP - Original Perks.esp1B upp - experience perks.esp1C upp - quest perks.esp1D mrlabtechnician.esp1E householdwaterpurifier.esp1F undergroundhideout.esp20 fook2 - main.esp21 fook2 - [dik] dlc improvement kit.esp22 fook2 main [hotfix].esp23 fook2 dik [hotfix].esp24 upp - beverage perks.esp25 weaponmodkits.esp26 weaponmodkits - fook.esp27 weaponmodkits - operationanchorage.esp28 weaponmodkits - thepitt.esp29 weaponmodkits - brokensteel.esp2A weaponmodkits - pointlookout.esp2B weaponmodkits - zeta.esp2C xcalibrmunitions.esp2D xcalibrmunitions_fosenhancements.esp2E eve.esp2F eve operation anchorage.esp30 companion core dlc addon.esp31 robco certified v2 zeta addon.esp32 mart's mutant mod.esp33 mart's mutant mod - dlc anchorage.esp34 mart's mutant mod - dlc the pitt.esp35 mart's mutant mod - dlc broken steel.esp++ Mart's Mutant Mod - DLC Point Lookout.esp36 mart's mutant mod - dlc zeta.esp++ Mart's Mutant Mod - Natural Selection.esp++ Mart's Mutant Mod - Tougher Traders.esp37 mart's mutant mod - zones respawn.esp38 owned!.esp [Version 3.0]++ Fellout-pipboylight.esp++ FNNIguana - MMM.esp++ xCALIBR_override_unsorted.esp++ Mart's Mutant Mod - Master Menu Module.esp39 quantumpipev2.esp3A mark and recall.esp3B Bashed Patch, 0.esp
Just started playing again, fresh install on the game and mods. Came across an issue last night when I started doing Operation Anchorage, picking up the first sniper rifle I've run across I end up seeing this when I snipe with it:
http://i5.photobucket.com/albums/y157/Toprem/Temp/ScreenShot3.jpg (Standing around and not aiming with it my FoV is set to 110-120 range)
http://i5.photobucket.com/albums/y157/Toprem/Temp/ScreenShot4.jpg
http://i5.photobucket.com/albums/y157/Toprem/Temp/ScreenShot5.jpg
I didn't take a picture of it, but when I picked up the Gauss Rifle the same thing was occurring, just with its unique reticle.
I don't recall this happening the last times I've played the game which was like a year ago. What would be causing the sniper FoV/HUD to be all screwed up like that?
edit: Loading it back up real quick to check something I noticed something thats happening with the sniper rifle that I thought was happening last night, when switching to the sniper rifle (and gauss rifle) my FoV and Weapon FoV both decrease to the default FoV (I think its the default FoV, I know its the default Weapon FoV) for some reason. What would be causing that / would it be related to the issue when sniping?
edit 2: Evidently changing fdefaultfov caused that to occur, which is odd because I don't remember that happening the last time I played and I am almost certain I changed that value. However, the issue with the FoV and Weapon FoV going back to default values when I change to a sniping weapon is still there.
And with the changes to these forums since I last played, good to see they still can't save cookies worth a crap and I get logged out for no reason -_-;...