Althought i clearly agree with the OP and walk on his team, i also understand that some people get lost easy, others want to go straight to the point so they can finish the game fast, brag about it and run to the next title, and other people aren t so smart.
So this fall exactly as the compass it is a matter of the company stop enforcing and start offering.
Is it really not difficult that in the GUY gameplay you give some player opportunity to set the game as they wishes. It they don t want to bother about doing a guy because of time constraint at least make those options setable in the .ini and let the player know where.
So back about topic:
let the player be able to choose, i really wonder why company pass so much time trying to guess what their customers want when in many cases like this they could offer both.
So in custom game offer options to:
1) Enable disable quest marker in compass (yes it is enforced in SKYRIM as for now)
2) Enable disable compass altoghether (yes is is enforced in the game is it is)
3) Enable disable HUD altoghether or HUD items (If most FPS does that its because its easy to implement) Bethesda could folow that brand
4) Enable disable where you are on the map
5) enable disable mission quest on the map
6) Enable disable fog of the unknown on the map (since we have fast travel to the unknown)
7) Enable disable player markers on the map
8) Enable disable zoom on the map
9) Enable disable minimap on screen
All those settings are basic, easy and fast to implement, and would call down everyone that has issues pro and con on those topics.
If such simple feature are not implemented at least for PC, then we know where Bethesda regard is toward its PC customers.