The map and you.

Post » Fri Feb 18, 2011 9:00 pm

Personally I wouldn't like to know exactly where I am on the map either... but that's just me :P
But I wouldn't be disappointed if you know where you are on the map. I'd definitely be okay with it. It's not the biggest deal in the world.

Quest markers need to burn though :flamethrower: , no matter what :)
This is something I just can't live with.

Having quest markers is like being unerringly clairvoyant, but knowing where you are is simply not being [censored], imho.

[ Didn't make the censor, not being cursed with learning difficulties ]
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Hope Greenhaw
 
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Post » Sat Feb 19, 2011 6:08 am

Althought i clearly agree with the OP and walk on his team, i also understand that some people get lost easy, others want to go straight to the point so they can finish the game fast, brag about it and run to the next title, and other people aren t so smart.

So this fall exactly as the compass it is a matter of the company stop enforcing and start offering.
Is it really not difficult that in the GUY gameplay you give some player opportunity to set the game as they wishes. It they don t want to bother about doing a guy because of time constraint at least make those options setable in the .ini and let the player know where.

So back about topic:
let the player be able to choose, i really wonder why company pass so much time trying to guess what their customers want when in many cases like this they could offer both.
So in custom game offer options to:
1) Enable disable quest marker in compass (yes it is enforced in SKYRIM as for now)
2) Enable disable compass altoghether (yes is is enforced in the game is it is)
3) Enable disable HUD altoghether or HUD items (If most FPS does that its because its easy to implement) Bethesda could folow that brand
4) Enable disable where you are on the map
5) enable disable mission quest on the map
6) Enable disable fog of the unknown on the map (since we have fast travel to the unknown)
7) Enable disable player markers on the map
8) Enable disable zoom on the map
9) Enable disable minimap on screen

All those settings are basic, easy and fast to implement, and would call down everyone that has issues pro and con on those topics.

If such simple feature are not implemented at least for PC, then we know where Bethesda regard is toward its PC customers.
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Claire Mclaughlin
 
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Post » Sat Feb 19, 2011 5:44 am

Wait what ? Please point out the line and paragraph I said that, I remember saying something about it adding to immersion if we had to really get to know the landscape but where did I complain about my immersion being broken by it ?

Your complaint was that it isn't realistic to have a map marker indicating where the player is. Typically complaints about a lack of realism indicate you feel immersion has been broken. If the thought "this isn't realistic" crosses your mind while playing an RPG like TES, immersion has been broken.
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Floor Punch
 
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Post » Sat Feb 19, 2011 1:31 am

It's not just about immersion. To me, it's about it being a bit logical, and it being fun as well.
I don't find it fun to walk around like an all-knowing robot following an arrow or a marker, constantly knowing exactly where I am and where I'm going. I want to be able to think a bit for myself when I'm exploring.

No offense, but you should really change your attitute, instead of accusing everyone who oppose you of "having serious problems suspending your and I don't see how you ever manage to roleplay in the first place."


From time to time you save your game, and the world ceases to exist for several days until you play again.

The compass pointer is there to simulate the character's own sense of direction, and the knowledge someone who is actually in the world would have regarding location, when given an accurate map.

If I play on Sunday, then don't play again until the following Saturday, I don't want to have to try to remember where the dungeon I'm in is located in the world without some kind of marker. My character would remember; it's been 30 seconds.
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Tinkerbells
 
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Post » Sat Feb 19, 2011 7:34 am

Your complaint was that it isn't realistic to have a map marker indicating where the player is. Typically complaints about a lack of realism indicate you feel immersion has been broken. If the thought "this isn't realistic" crosses your mind while playing an RPG like TES, immersion has been broken.


True that, but I don′t go as far as to say it breaks my immersion so that I dislike the game or anything like that, nothing extreme. I just think it would add to realism if it was different, I just felt like you were portraying what I say as if I was preaching doom to anything but what I want, it′s like a brand of food may be tasty as it is but it would be even better if you added more ingredients, but I′m not saying that everything svcks if it doesn′t have the ingredient I want it to have.

From time to time you save your game, and the world ceases to exist for several days until you play again.

The compass pointer is there to simulate the character's own sense of direction, and the knowledge someone who is actually in the world would have regarding location, when given an accurate map.

If I play on Sunday, then don't play again until the following Saturday, I don't want to have to try to remember where the dungeon I'm in is located in the world without some kind of marker. My character would remember; it's been 30 seconds.


Fair point too, heck it′s all fair. So keep it optional, personally I′d not experience what you describe there however since I seem to have a near photographic memory when it comes to the things that interest me, I can take up a book I stopped reading halfway through a year ago and remember all the names and event that happened before in the book and the same goes for games, I′ve been taking a break from Morrowind and NWN for about half a year for Morrowind and a whole year for NWN but I remember where my characters are and the quests they have and where I need to go next.

I don′t think it′s me though, I think it′s like how people rarely remember phone-numbers these days since they can just store them on their phone, the more we challenge our mind to work out things and remember them the better it does it, and personally I always try to remove or ignore certain elements in RPG′s if it allows me to be more immersed, so I bet if you did it too you′d remember things like that as well too. But ofc no one should be forced to do it, "optional" seems to be what people want these days and there is nothing wrong with that, after all there is no way I′m getting games the way I want them without certain aspects being "optional" :)
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Britney Lopez
 
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Post » Fri Feb 18, 2011 8:16 pm

True that, but I don′t go as far as to say it breaks my immersion so that I dislike the game or anything like that, nothing extreme. I just think it would add to realism if it was different, I just felt like you were portraying what I say as if I was preaching doom to anything but what I want, it′s like a brand of food may be tasty as it is but it would be even better if you added more ingredients, but I′m not saying that everything svcks if it doesn′t have the ingredient I want it to have.

No, I know. I didn't intend to make it seem that way.
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Dark Mogul
 
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Post » Fri Feb 18, 2011 10:20 pm

Fair point too, heck it′s all fair. So keep it optional, personally I′d not experience what you describe there however since I seem to have a near photographic memory when it comes to the things that interest me, I can take up a book I stopped reading halfway through a year ago and remember all the names and event that happened before in the book and the same goes for games, I′ve been taking a break from Morrowind and NWN for about half a year for Morrowind and a whole year for NWN but I remember where my characters are and the quests they have and where I need to go next.

I don′t think it′s me though, I think it′s like how people rarely remember phone-numbers these days since they can just store them on their phone, the more we challenge our mind to work out things and remember them the better it does it, and personally I always try to remove or ignore certain elements in RPG′s if it allows me to be more immersed, so I bet if you did it too you′d remember things like that as well too. But ofc no one should be forced to do it, "optional" seems to be what people want these days and there is nothing wrong with that, after all there is no way I′m getting games the way I want them without certain aspects being "optional" :)


I'd rather not remember things like that, I need to remember things for my job. I have a hard enough job replacing the location/mob/quest names from when I played Dark Age of Camelot with things I actually need.

I wouldn't mind optional, but I do have an issue when people say "Oh, you just need to apply yourself to the fictional world! Then you can have the shiny new pixels like me!" I call it the WoW kiddie syndrome.
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Chica Cheve
 
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Post » Sat Feb 19, 2011 2:51 am

I actually like quest markers. I got so [censored] annoyed wandering around a forest for 10 minutes looking for a wayshrine because it's hard to notice and the location wasn't marked precisely.

So shoot me.
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Vahpie
 
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Post » Sat Feb 19, 2011 7:12 am

It should be optional. For intense gamers and lore-fanatics, don't use the magic marker and map. For the regular gamers and whatever-mentality, pick the magic marker and compass. TES is for individuals and individuals are unlike, so... It should be optional.
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Yama Pi
 
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Post » Sat Feb 19, 2011 12:27 am

I like the map just for reference sake, but once I'm out in the wilderness I can't use it (in Oblivion) specifically because of the magical pointer thingy. :confused: So I guess that's a no here.
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JLG
 
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Post » Fri Feb 18, 2011 8:40 pm

It should be optional. For intense gamers and lore-fanatics, don't use the magic marker and map. For the regular gamers and whatever-mentality, pick the magic marker and compass. TES is for individuals and individuals are unlike, so... It should be optional.

This. I always thought Oblivion would have been better with difficulty/immersion levels. As a comparison Crysis in higher difficulty levels have you play with iron sights.
Instead of a weird "difficulty slider", Skyrim should have difficulty presets: on highest, enemies would be tougher, you wouldn't have quest markers or a magic map (unless you learn an appropriately expensive spell, maybe... can't imagine the Mages Guild's master getting lost in the wilderness), and the damage to health points ratio would be higher. Of course all those should be configurable individually for a custom difficulty.
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meg knight
 
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Post » Sat Feb 19, 2011 1:34 am

I'll only accept changing it if it's made into a topo map with the ability to add your own notes, otherwise it's pointless to have it at all because there'd be no way to navigate with it. The player marker is essentially the game's way of saying you've looked at landmarks and topo features and figured out that you are here.
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nath
 
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Post » Fri Feb 18, 2011 7:54 pm

I voted 'other' because i don't care really :P. If the game requires me to use a compass so be it, if it's a magical map so be it again :P. Not like i'll have anymore trouble using the compass anyway.
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victoria johnstone
 
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Post » Sat Feb 19, 2011 2:02 am

Just wanted to add that it would be possible to implement both without having it in a hardcoe mode or to have to toggle it, at the end of the tutorial you could have a mage offer to enchant your map and letting him do that would be "toggling" it on in a even more realistic way making both options as immersive.

I wouldn't mind optional, but I do have an issue when people say "Oh, you just need to apply yourself to the fictional world! Then you can have the shiny new pixels like me!" I call it the WoW kiddie syndrome.


Wish people could bring a little less ad hominem into my posts, I must be doing something wrong in my posts. At least I never personally bash someone for having an opinion.
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Taylah Illies
 
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Post » Sat Feb 19, 2011 12:44 am

Just wanted to add that it would be possible to implement both without having it in a hardcoe mode or to have to toggle it, at the end of the tutorial you could have a mage offer to enchant your map and letting him do that would be "toggling" it on in a even more realistic way making both options as immersive.



Wish people could bring a little less ad hominem into my posts, I must be doing something wrong in my posts. At least I never personally bash someone for having an opinion.


Your argument was that a compass direction is only necessary because modern conveniences have made people forgetful or incapable of remembering the details of a fictional world.

My rebuttal was that the concept of telling someone that they should simply try harder to remember more about the collection of pixels labelled "Julianne the Mad", such as where she is on Sundas at 10:00 AM, assumes that they lack the capacity rather than having more important things to concentrate on. It's not a personal "bash", it's pointing out the general form that said argument takes.

It's not optional because those darn "casual" gamers require a mental crutch, it should be optional because other people have different priorities, like family life, jobs, other hobbies, etc.
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Jade Barnes-Mackey
 
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