there are 2 sets Cybermen outfit/helmet + Cybermen controller outfit/helmet. both use the same texture sheet and outfit model. the controller just has an little addon and a different helmet mesh. with added brain/glass dome covering. pretty optimized. < though i didn't spare poly, it's like 18k tris. plus another 3.5k for the head.
http://i25.photobucket.com/albums/c85/lego-botz/Fallout3/cybermanF3a.jpg
http://i25.photobucket.com/albums/c85/lego-botz/Fallout3/cybermanF3b.jpg
http://i25.photobucket.com/albums/c85/lego-botz/Fallout3/cybermanF3c.jpg
to do:
I am redoing the tubing on the undersuit. I didn't like the way it looked so.. yeah. scraqed. I have a new genius idea to make it look good.
need to rig the fingers, I was just testing the main forms of the rig. works really well. so far i spotted 1 single vertex i need to tweak. so that's good/easy .
need dismemberment/caps. + figure out what to do with that pipboy arm. I think i know what I'll do for that.
still a lot of texturing to do. It's working pretty good though, if you like shiny metal suits :3. mainly tweaking spec maps + add grunge to crevasses. I might get away with leaving it without a env mask texture, if i did do one for it, it would need to be kinda big, half res of the final texture, 512x512 i suppose would do. I like occulsion in env masks< plus i want to try coloring them :shrug:
I want to paint a custom env map as well.
think that's it really
probably 90% complete as of now.
RELZ
http://www.fallout3nexus.com/downloads/file.php?id=14451