Rideable Giant Mole Rat Request

Post » Sat Feb 19, 2011 12:23 am

Hello everybody! Im spinat although known as tumbajamba on the nexus sites. Well im working on the new mole rat model at the moment:

[img]http://fallout3nexus.com/downloads/images/7201-1-1283182722.jpg[/img]

Doesnt it look cute? Well im not that good with scripting and stuff you know... But im sure the community would be happy if someone could make this creature Rideable!

So if you feel like you are able to do so. Just let me know and will give you the model!

The best way to contact me is :

a) Use my e-mail v.berestnev@gmail.com
B) Write me a pm on the NEXUS site.


Please dont write me pms on the bethesda site because im very seldom here.
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I love YOu
 
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Post » Fri Feb 18, 2011 9:53 pm

I love this idea! -
The perfect thing for Wasteland Rangers!

Hope you'll find someone capable!
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Johanna Van Drunick
 
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Post » Fri Feb 18, 2011 9:25 pm

I suggest scouring the Fallout Nexus.
A modder named Illyism had a mod there once with ridable animals.

It may be possible to use it to add this interesting creature.
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Katey Meyer
 
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Post » Sat Feb 19, 2011 6:50 am

I suggest scouring the Fallout Nexus.
A modder named Illyism had a mod there once with ridable animals.

It may be possible to use it to add this interesting creature.



Yes man i know it! I think if i would spend mutch time i could manage it on my own. But i really dont have motivation for scripting and could better use my time to make mutch more really cool Models. So i would be really really happy if some skilled person would make implementation.

Thank you all guys for your positive feedback!
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James Potter
 
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Post » Sat Feb 19, 2011 8:54 am

Ok guys the model is done and can be downloaded in my creature project right here=)

http://fallout3nexus.com/downloads/file.php?id=7201
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Elle H
 
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Post » Fri Feb 18, 2011 6:49 pm

oh my god that is friggin awesome!
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Nancy RIP
 
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Post » Fri Feb 18, 2011 9:21 pm

Are there any skilled modders here to implement the mole rat mount??????
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Rusty Billiot
 
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Post » Sat Feb 19, 2011 7:40 am

Are there any skilled modders here to implement the mole rat mount??????


Mounts do not exist ! -> the only ways to do this are Get/Set positions for both objects (Mount and Player) which look like S**t to be honest pretty much every Mount mod released uses this method and they all stutter and falter on some level, the second way is to turn the molerat into a weapon and take over an entire animation set (which you have to animate or use the Oblivion Mount Animation Wrapper) to create all of the required animations for -> quite a lengthy process to create something that is going to be incompatible with multiple other mods including the vanilla game.

That being said best option is to leave the MoleRat as a creature and use a furniture object that you strip all of the mesh's out of (this is so you can hijack the Sit and GetUp anims) and continously update the positions of the furniture and the Player objects based on the position of the molerat and you set the molerats position based on player controls -> IsKeyPressed -> Playgroup Forward 1 until that is no longer true -> now creatures most are set up to allow inscene rotation based on topography you will want to create a new creature entry and disable that because there is ZERO ability to collect that rotational data because it happens in the actors scene and not to the actors scene.
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Lily Something
 
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Post » Sat Feb 19, 2011 8:34 am

Here is an implimenting of your model as a mount which uses a modified creature script from Illyism's Ridable Creatures.
http://www.fallout3nexus.com/downloads/file.php?id=14482
F.O.S.E. required.
I tryed to make everything unique to avoid mod conflicts as well.
This includes only the molerat, which is in Sprinvale for now.

Andy is rigged to converse wih you, instead of the usual messagebox routine.

p.s. It handles like a dream when being ridden.

Another modder also put one up which includes Illyism's entire mod and your model.
http://www.fallout3nexus.com/downloads/file.php?id=14465
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Lady Shocka
 
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