2 things, scripting and fook

Post » Sat Feb 19, 2011 4:03 am

first off, I've decided to get into scripting and I was wondering if anyone has any suggestions for a scripting tutorial besides the one on the geck wiki, also is it similar to any programming languages? 'cause I know python, C, and Java, and I was wondering if that would help.
Second I was wondering if anyone knows how to disable FOOK's power armor destruction thing, the thing where if a suit of power armor gets too damaged, it gets "destroyed" and unusable. few things ruin my day more than getting all hyped up over the prospect of getting a shiny new suit of power armor and then seeing it crumble to dust before my eyes. i can't figure out how to turn it off, as far as i can tell, its not a script, its not a global, its not a gameplay setting, its not an object effect, so i'm lost.

Thanks!
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Gwen
 
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Post » Sat Feb 19, 2011 7:26 am

Scripting: I'm not sure about other programming languages, but I think having worked with HTML has made scripting a little easier to grasp.

FOOK PABD (Power Armor Battle Damage): In the FOOK menu ('O' key if FOSE is installed) you can disable the feature from the FOSE submenu.
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Tasha Clifford
 
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Post » Fri Feb 18, 2011 10:48 pm

cool thanks
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David Chambers
 
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Post » Fri Feb 18, 2011 6:19 pm

I've heard the scripting language is based of LUA.
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A Dardzz
 
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Post » Sat Feb 19, 2011 1:46 am

As far as I know, the scripting language used in Fallout 3 is a (very) heavily modified version of C++, although treating it as such won't make learning it any easier.

If you're referring to my http://www.cipscis.com/fallout/tutorials/beginners.aspx tutorial, which is also available on the GECK Wiki, then I don't know of any other available general scripting tutorials aimed specifically at Fallout 3. However, you might check out some of the tutorials written for Oblivion, as the language used in Fallout 3 is pretty much identical to the language used in Oblivion. The largest difference between is that some functions, such as those used to display messages, are different.

Cipscis

EDIT:

If you have any questions or suggestions related to http://www.cipscis.com/fallout/tutorials/beginners.aspx, let me know. I'm usually very slow when it comes to updating, but I do value feedback and will hopefully be able to answer any questions you might have.

Cipscis
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Sheeva
 
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Post » Sat Feb 19, 2011 3:59 am

thanks for the scripting info.

I tried pressing 'o' ingame, and the FOOK menu did pop up, but when I tried to disable the destroyable power armor, it said that the option was not available. Any thoughts on what might be wrong?
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ILy- Forver
 
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Post » Sat Feb 19, 2011 8:46 am

I tried pressing 'o' ingame, and the FOOK menu did pop up, but when I tried to disable the destroyable power armor, it said that the option was not available. Any thoughts on what might be wrong?
Can you ~Show FOSE and let me know what's returned? 'O' should work for menu access if your FOSE is installed properly and is loading.
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pinar
 
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Post » Fri Feb 18, 2011 10:56 pm

when I entered Show FOSE into the console, here's what came up:

SCRIPTS: Script 'SysWindowCompileAndRun', line 1:
Unknown variable 'fose' for parameter Float.
Compiled script not saved!


guess that means I've got a problem with fose and should do a reinstall, huh?

Thanks
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Jerry Jr. Ortiz
 
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Post » Fri Feb 18, 2011 10:58 pm

so i reinstalled fose, but i still have the same problem, so just to be sure i'm doin' it right, how do i install fose?
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Sarah Unwin
 
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Post » Sat Feb 19, 2011 8:20 am

so i reinstalled fose, but i still have the same problem, so just to be sure i'm doin' it right, how do i install fose?
You probably have an extracted FOSE folder in either your Fallout 3 or Fallout 3\Data folder. Find it, then Ctrl+A/Ctrl+X its contents, navigate to your Fallout 3 directory, Ctrl+V, then you can delete the empty folder. In the end, fose_loader.exe and all of the other FOSE contents from that folder should be right next to Fallout3.exe. To verify FOSE is installed correctly (with FOOK loaded), ~Show FOSE and it should return a version number. From there, your 'O' hotkey and all of the other FOSE specific stuff should be ready to rock.

Lemme know if anything goes wrong, but that should do it.
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Emilie M
 
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Post » Sat Feb 19, 2011 1:32 am

To test if FOSE is active, try to use a FOSE function, like http://fose.silverlock.org/fose_command_doc.html#GetFOSEVersion, in the console. Remember that, as well as installing FOSE, you also have to start Fallout 3 via the FOSE loader in order for it to be active.

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Ronald
 
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Post » Fri Feb 18, 2011 6:41 pm

You probably have an extracted FOSE folder in either your Fallout 3 or Fallout 3\Data folder. Find it, then Ctrl+A/Ctrl+X its contents, navigate to your Fallout 3 directory, Ctrl+V, then you can delete the empty folder. In the end, fose_loader.exe and all of the other FOSE contents from that folder should be right next to Fallout3.exe. To verify FOSE is installed correctly (with FOOK loaded), ~Show FOSE and it should return a version number. From there, your 'O' hotkey and all of the other FOSE specific stuff should be ready to rock.

Lemme know if anything goes wrong, but that should do it.


K so just to be sure I should see the fose loader and some fose .dll's in the same folder as fallout3.exe, right?
'cause I do and I did before and I do use the fose loader to start the game and other mods that use fose work just fine
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Maria Garcia
 
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