[RELz] Dogmeat Leather Armor

Post » Sat Feb 19, 2011 6:17 am

You know I was going try my hand at GECK and seewhat I can do for Dogmeat, but I back out becase I'm still trying learn the GECK. And now that I Found your Mod Planet Fallout and as I hae been reading through the thread here, I'm going to get your Mod, From what I have seen in the Pictures and read so far. I am Giving you ***** Stars, and Kudos to ya :tops:
Because every time I got in to a fire fight and Dogmeat was with me, I made sure I got between him and what ever or who ever was Attacking and got there as fast as I could. I going to go DL this ASAP

Thank you for your Work and sharing with us all.
SGTDRE



Hehe, I agree... the pack was made by gorow333 though, not me. I just asked to use it :)

The armor I textured, but the pack is his.

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Pat RiMsey
 
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Post » Fri Feb 18, 2011 7:34 pm

Okay I downloaded the Dogmeat Leather Armor 1-7-1 CRAFT version so I can make it my self. But as I looked at the Info on the Craft Page it states that the Vanilla items are no longer there, So how would I get to those items like Nuka Nade and Shiskabob Rock it Luancher, Or will I be able to. Also what is the Difference between the Craft125 Craft100 & Craft110? oh yeah and the Alternate texture with Sheriffs badge, that will give option to change his Fur?


Thanks
SGTDRE
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Nymph
 
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Post » Sat Feb 19, 2011 5:39 am

Recent changes:
1.8 (6/18/2010)
  • Fixed the BIG bug where he goes hostile on any hit!!!
  • FINALLY added Voice to his new dialog and to armored/pack dog.
  • Added a 200 pound weight limit to his inventory.
  • Fixed the bug where Sneak mode would override the Wait command.

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Rude Gurl
 
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Post » Fri Feb 18, 2011 6:21 pm

Recent changes:
1.8 (6/18/2010)
  • Fixed the BIG bug where he goes hostile on any hit!!!
  • FINALLY added Voice to his new dialog and to armored/pack dog.
  • Added a 200 pound weight limit to his inventory.
  • Fixed the bug where Sneak mode would override the Wait command.



Oh so that's what was happening! I just noticed the other day I asked him to wait but he wouldn't wait. Thanks for the update :)
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Jack Moves
 
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Post » Fri Feb 18, 2011 6:29 pm

Just curious if this is compatible with the smaller madmax version of Dogmeat? I really love cattle dogs, just wondering if your armor would work on him or if it'd be over large and look goofy on my smaller Dogmeat.
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Petr Jordy Zugar
 
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Post » Fri Feb 18, 2011 9:11 pm

It's incompatible in the sense that the armor mesh will cover part of the handkerchief, but I think the armor would scale with him. However you'd need to scale the other Dogmeats yourself (creatures can't truly "wear" armor so this is an extra model in his modellist, so there are actually 3 more Dogmeats in this mod)
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Steve Smith
 
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Post » Sat Feb 19, 2011 1:56 am

UPDATE
1.8.3 (6/18/2010)
Made him un pickpocketable
1.8.2 (6/18/2010)
Fixed bug with 1.8.1 pack mesh wrong path.
1.8.1 (6/18/2010)
Fixed a bug with 1.8 where dog inventory from pre-1.8 was not on the dog. No items are lost. Allow 5 seconds for quest script to run.
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SWagg KId
 
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Post » Fri Feb 18, 2011 11:53 pm

Uploaded new optional http://www.fallout3nexus.com/downloads/images/4474-1-1283847173.jpg mesh, created by and used with permission of tumbajamba.
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Bee Baby
 
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