how is the best way to play the body types in Brink ?

Post » Fri Feb 18, 2011 11:33 pm

how is the best way to play the body types in Brink ?

Light body types will probably be best played as stealth you can move faster use the knife and light guns hack enemy gadgets.

Medium body types will probably be the most usead body types and will be really good with any class and i think it will be best used as medic you can still move pretty fast you can use pretty good guns you will both geting the kills and the skills by healing youre team mates

Heavy body types can be played in two realy good ways play as soldier in the front of the enemys lines with some havy guns (big guns which take lots of damage)
or as engineer and you play in the middle of the fight with a long rifles, and place machine gun turret in front of you , it basic you shot with long rifle and the turret will finsh them of for you or you pick up your Secondary weapon and finih him of

im just guessing in the blank pages i was just trying to think it like a game designer how would evrey one by happy if you will make fps game with rpg style.
i was pretty unhappy with the long rifles.
and the first which pop up in my mind no one will use this rifles but when i look closer i see you just have to be smart and use the ABILITES and the class selection
to create your gameplay experance you want out of this fps shooter.

and this carecter selection is my personal opinion how i am going to select my carecter if i want to go pro with a clan.
But of course im going to start with medium body type and try other stuff out to
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Sakura Haruno
 
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Post » Sat Feb 19, 2011 3:09 am

how is the best way to play the body types in Brink ?

Light body types will probably be best played as stealth you can move faster use the knife and light guns hack enemy gadgets.

Medium body types will probably be the most usead body types and will be really good with any class and i think it will be best used as medic you can still move pretty fast you can use pretty good guns you will both geting the kills and the skills by healing youre team mates

Heavy body types can be played in two realy good ways play as soldier in the front of the enemys lines with some havy guns (big guns which take lots of damage)
or as engineer and you play in the middle of the fight with a long rifles, and place machine gun turret in front of you , it basic you shot with long rifle and the turret will finsh them of for you or you pick up your Secondary weapon and finih him of

im just guessing in the blank pages i was just trying to think it like a game designer how would evrey one by happy if you will make fps game with rpg style.
i was pretty unhappy with the long rifles.
and the first which pop up in my mind no one will use this rifles but when i look closer i see you just have to be smart and use the ABILITES and the class selection
to create your gameplay experance you want out of fps shoter.

and this carecter selection is my personal opinion how i am going to select my carecter if i want to go pro with a clan.
But of course im going to start with medium body type and try other stuff out



Any bodytype can be any class. Lights are not the only one that can knife, but you need to use a pistol, everything else will shove their rifle butt into the enemies face. But I do see your point some classes do seem better suited then others.
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Emily Shackleton
 
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Post » Sat Feb 19, 2011 8:41 am

jehh thats right but i think the knife will do more damage but ofcource i dont really know
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Emily Jones
 
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Post » Sat Feb 19, 2011 5:11 am

jehh thats right but i think the knife will do more damage but ofcource i dont really know


The knife does do more damage but its still not enough to incapacitate someone with one swing.
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Austin Suggs
 
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Post » Sat Feb 19, 2011 6:44 am

Heavies will handle like your standard FPS grunt, but with a little more fluidity to their movement (SMART + manual movement controls being a little "cleaner" than standard FPS control schemes). Operatives, or patient players with Silent Runing will still have some stealth options open to them as Heavies.
Mediums (don't forget you HAVE to start with this) will have smoother, faster movement, and be capable of some measure of mid-firefight flanking, as well as an easier time with stealth tactics.
Lights have even more mobility, and the extra speed, especially if you take Silent Running, will make stealth and flanking tactics more efficient than with a larger body type.

Definitely taking a stealth build will be more beneficial to a Light than a Heavy, but for Light characters, keeping up high-mobility dodging and unpredictable movement patterns will be essential for survival in a firefight.

It's about MOBILITY, not STEALTH.

It doesn't matter that you can pour out 1000 rounds per minute when I'm never in your sights because I'm wallhopping, then sliding towards you, kicking you off your feet before you get me in your sights, and stabbing you in the face while you're on the ground.

Also, on knifing - Knife does more damage than a rifle-butt, but the rifle butt knocks opponents down and leaves them vulnerable, the Knife doesn't. Sliding into an enemy off a jump can take them down for a stabbing though :ninja:
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Victor Oropeza
 
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Post » Sat Feb 19, 2011 2:24 am

kicking you off your feet before you get me in your sights, and stabbing you in the face while you're on the ground.

Also, on knifing - Knife does more damage than a rifle-butt, but the rifle butt knocks opponents down and leaves them vulnerable, the Knife doesn't. Sliding into an enemy off a jump can take them down for a stabbing though :ninja:


You need help my friends haha :laugh:
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Shae Munro
 
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Post » Sat Feb 19, 2011 6:14 am

You need help my friends haha :laugh:

...

What?
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ZzZz
 
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Post » Sat Feb 19, 2011 7:18 am

I believe everyone wants to try the light first, but then, i think, everyone will gravitate towards bein a normal or heavy guy.
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Heather Stewart
 
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Post » Sat Feb 19, 2011 2:59 am

I believe everyone wants to try the light first, but then, i think, everyone will gravitate towards bein a normal or heavy guy.


Everyone will HAVE to be normal and heavy at first considering they are the first unlocks. But you are right. Once everyone unlocks the lights everyone will start using that for the parkour
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Robert
 
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Post » Fri Feb 18, 2011 11:02 pm

I think there's going to be a flood of people who try out a Light, keep dying because they're not good at it, then move on.

I'm pretty sure I won't be one of them, and I'm pretty sure I'll stick with being a light for the duration, but I won't promise anything until the game is out.

I'm currently aiming for Light Op/Medic though, and expecting to do well at it.
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City Swagga
 
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Post » Sat Feb 19, 2011 9:30 am

I believe everyone wants to try the light first, but then, i think, everyone will gravitate towards bein a normal or heavy guy.

Medium here. I care for the possibilities of the light's maneuverability only a little more than I care about being splattered all around the place.
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Code Affinity
 
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Post » Sat Feb 19, 2011 6:48 am

Medium here. I care for the possibilities of the light's maneuverability only a little more than I care about being splattered all around the place.


Same here. I want to get a feel for the overall game as well. So first game in, I'm going to be as balanced as humanly possible....then I'll start mixing and matching and getting tricky.
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Stephy Beck
 
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Post » Sat Feb 19, 2011 4:58 am

I remember reading somewhere that your body size affects the amnount of supplies (or pips) you have, or maybe how fast they regenerate. So a Heavy medic can throw out heals until the cows come home, while a Light medic can only heal a coupe of times before he's out of juice. I can easily see Heavy medics being popular if thats the case.
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Breautiful
 
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Post » Sat Feb 19, 2011 9:44 am

I am actually doing a medium build first, I like having a bit more health and still having mobility greater than a heavy, plus more weapon options and I am a fan of shotguns and assault rifles so yeah, medium for me. But I would say just pick what you feel more comfortable with, if you feel better just being like a tank with heavy weapons go heavy, want more movement than a heavy but more health an weapon options than a light go medium, want to run around being able to jump anywhere ya want to go light.
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Deon Knight
 
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Post » Sat Feb 19, 2011 1:51 am

The knife does do more damage but its still not enough to incapacitate someone with one swing.


Unless they are an unbuffed light.

I believe everyone wants to try the light first, but then, i think, everyone will gravitate towards bein a normal or heavy guy.


Speak for yourself. Light 4 me.


I think there's going to be a flood of people who try out a Light, keep dying because they're not good at it, then move on.

I'm pretty sure I won't be one of them, and I'm pretty sure I'll stick with being a light for the duration, but I won't promise anything until the game is out.

I'm currently aiming for Light Op/Medic though, and expecting to do well at it.


I agree this is the likely turn of events.
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Colton Idonthavealastna
 
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Post » Sat Feb 19, 2011 3:42 am

I remember reading somewhere that your body size affects the amnount of supplies (or pips) you have, or maybe how fast they regenerate. So a Heavy medic can throw out heals until the cows come home, while a Light medic can only heal a coupe of times before he's out of juice. I can easily see Heavy medics being popular if thats the case.

Yeah...

They scrapped that idea.

Apparently it didn't work very well.

Everyone gets equal base level of supplies, but there's an "extra supplies" universal upgrade you can take if you want more.
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Hazel Sian ogden
 
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Post » Fri Feb 18, 2011 8:00 pm

Yeah...

They scrapped that idea.

Apparently it didn't work very well.

Everyone gets equal base level of supplies, but there's an "extra supplies" universal upgrade you can take if you want more.


Also the medic can give you their supplies and might I say might be able to buff your supplies.
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Patrick Gordon
 
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Post » Sat Feb 19, 2011 1:10 am

I think this is another case of how Bodytype will steer you toward a role more than a class. Because classes and abilities aren't dependent on bodytype, but weapons are your size is going to effect your weapon directly which will effect your role on the battlefield, which should then in turn effect the class you play.

Pick the body type you feel right with, or like the weapons for, and just run with him for a while before you try to focus abilities on a particular class.

Lights obviously have a speed advantage so it would make sense that they'll be used more for fast attack and stealth (because they can climb easier), but those same abilities might make them just as useful in defense.

I think Mediums are going to be slightly underused for a while (as people open the weight classes and shift away) but we'll have to see how limited their climbing is before I can say whether it will stay that way.

Heavies are going to find their place relatively easy because you're going to know if you want that weapon and your going to know if you want the extra HP.
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Tasha Clifford
 
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Post » Fri Feb 18, 2011 11:55 pm

Honestly, No ones know for sure whats the best way to play a body type until the game is in our hands..
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Alan Whiston
 
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Post » Fri Feb 18, 2011 9:59 pm

I may stick with medium just so I can keep my shotgun :wub:
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Nice one
 
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Post » Sat Feb 19, 2011 9:26 am

i'm convinced that, like many have said, there will be a flood of light classes trying to be stealthy. They will get frustrated and switch to medium, at least thats my plan.
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tegan fiamengo
 
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Post » Sat Feb 19, 2011 6:40 am

i'm convinced that, like many have said, there will be a flood of light classes trying to be stealthy. They will get frustrated and switch to medium, at least thats my plan.


Well we all start as medium only once you hit level 7 can you unlock the light.
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Emmie Cate
 
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Post » Sat Feb 19, 2011 3:43 am

I think the OP severely underestimates the Heavy's ability to make a great medic. He can stay in the back, buffing people and tossing revives from range and supporting his team with grenade launchers or miniguns. The only class a heavy would probably not do well would be operative, and I'd say that light medics wouldn't be too good either. You want your support classes to be with the entirety of your team so they can buff and support the advance. Even a light engineer could do something cool like parkour his way up to an unreachable overwatch position and plant a turret.
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Jennifer May
 
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Post » Sat Feb 19, 2011 6:21 am

I know I'm going to play Engi for sure. Two body types have popped into my head for two diff reasons. Either the medium with the shot gun for good defense. Or the light for turret rushes. Heavy not that attractive to me even though I'm pretty big IRL lol. We'll see what happens.
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tannis
 
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