Very hard game.

Post » Sat Feb 19, 2011 2:10 am

Not to say I dont like a good challenge in a video game but I dont see how people make threads or post, saying if you think oblivion
is hard, then you are a scrub?

I guess im looking for someone to help me out with a bit of strategy.

I am currently a LvL 20 Khajjit Spellsword (Sword/Block/Destro) main Combat usage but kinda hard using destro with like 112 mana I think i messed up there. Probably Should have got a different birth
sign than the Lady.

But I have a 16 damage sword with 75 blade skill and like 60 block and 55 destro.

And I can barely survive an ogre cave or two minotaurs or heaven for bid an oblivion gate where i get those paralyzing spiders on me and a storm atronach.


Any advice would be GREATLY appreciated, thanks! =D


EDIT: Oh and is potions the only way i can efficiently heal my self? (As a warrior)
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Jeremy Kenney
 
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Post » Fri Feb 18, 2011 7:07 pm

If you are struggling then maybe lower the difficulty slider. Or start a new character that might work better for you. :tops:
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Alberto Aguilera
 
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Post » Fri Feb 18, 2011 8:38 pm

Here are a few helpful hints.

1. Conjuration spells can call up a helper to draw some of the heat. The weakest is a basic skeleton spell. They won't last long in a real fight but they give you a little time to escape or restore. You will need to be at a minimum conjuration skill level to summon any help. You can get a deadric dagger spell on the open market to practice conjuration if you don't have the minimum skill for summoning help. At level 20, scamps are still somewhat effective although Clannfears are a much better champion (lvl 75 conjuration skill required.)

2. Poisons. Make em. Use em.

3. Potions. Make em. Use em.

4. Repair your weapons and armor. A melee fighter should never engage in combat with damaged armor. Augment your armor with shield potions. Magical shields don't break down during combat like armor does. They only time out; then you take another one.

5. Illusion magic. You can save your hide with an invisibility spell or potion. You will need a high skill level in illusion to cast invisibility or a high level of Alchemy skill to make an invisibility potion. Just remember, your spell ends early if you open-a-door/attack-an-enemy/pick-up-something. Illusion spells can turn an enemy into a champion that will fight for you.

6. Run like the dikeens and hope for a friendly Legionnaire or city guard to rescue you. You'll need a fairly high speed attribute to escape a mountain lion. Still, it slows down their rate of attack so you have time to heal as you run.

Hope something here will help.
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Maria Garcia
 
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Post » Sat Feb 19, 2011 2:01 am

Use Alchemy to make your own potions, Using Alchemy will increase your Intellegence, increasing the amount of Intellegence your character has will give you more Magicka for spellcasting, sell the potions you collect and use the ones you make, You can also make fortify and Restore Magic potions.
If you can, buy the best Restoration spells you can cast, the starter spells are not very good if you are at level 20.
Restarting may not be a bad idea with your situation, or restart from an earlier Saved Game and intentionally train Alchemy, Mysticism, and Conjuration to fix your character, and keep some of your progress.
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Michelle Serenity Boss
 
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Joined: Tue Oct 17, 2006 10:49 am

Post » Fri Feb 18, 2011 10:15 pm

2. Poisons. Make em. Use em.

3. Potions. Make em. Use em.


Use Alchemy to make your own potions, Using Alchemy will increase your Intellegence, increasing the amount of Intellegence your character has will give you more Magicka for spellcasting, sell the potions you collect and use the ones you make, You can also make fortify and Restore Magic potions.


:clap: THEY FINALLY GET IT!! :clap:
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Robert Jackson
 
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Post » Fri Feb 18, 2011 9:20 pm

Drain speed spell, but it will make the game too easy, you could get bored.
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Rudy Paint fingers
 
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Joined: Sun Nov 11, 2007 1:52 am

Post » Sat Feb 19, 2011 2:53 am

Here are a few helpful hints.

1. Conjuration spells can call up a helper to draw some of the heat. The weakest is a basic skeleton spell. They won't last long in a real fight but they give you a little time to escape or restore. You will need to be at a minimum conjuration skill level to summon any help. You can get a deadric dagger spell on the open market to practice conjuration if you don't have the minimum skill for summoning help. At level 20, scamps are still somewhat effective although Clannfears are a much better champion (lvl 75 conjuration skill required.)

2. Poisons. Make em. Use em.

3. Potions. Make em. Use em.

4. Repair your weapons and armor. A melee fighter should never engage in combat with damaged armor. Augment your armor with shield potions. Magical shields don't break down during combat like armor does. They only time out; then you take another one.

5. Illusion magic. You can save your hide with an invisibility spell or potion. You will need a high skill level in illusion to cast invisibility or a high level of Alchemy skill to make an invisibility potion. Just remember, your spell ends early if you open-a-door/attack-an-enemy/pick-up-something. Illusion spells can turn an enemy into a champion that will fight for you.

6. Run like the dikeens and hope for a friendly Legionnaire or city guard to rescue you. You'll need a fairly high speed attribute to escape a mountain lion. Still, it slows down their rate of attack so you have time to heal as you run.

Hope something here will help.



Use Alchemy to make your own potions, Using Alchemy will increase your Intellegence, increasing the amount of Intellegence your character has will give you more Magicka for spellcasting, sell the potions you collect and use the ones you make, You can also make fortify and Restore Magic potions.
If you can, buy the best Restoration spells you can cast, the starter spells are not very good if you are at level 20.
Restarting may not be a bad idea with your situation, or restart from an earlier Saved Game and intentionally train Alchemy, Mysticism, and Conjuration to fix your character, and keep some of your progress.


these
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Ross Zombie
 
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Post » Fri Feb 18, 2011 5:33 pm

I'm surprised you got to level 20 as a Spellsword before deciding you have a problem!

The built-in Spellsword class is severely handicapped by having Blade, Block and Heavy Armor as majors, as well as Restoration. It's hard to avoid leveling too fast with that combo, as you have found. By level 20, I'd expect a sword-user to have 100 (or more, with fortifying items) in Blade, and you only have 75. It would also help to have 75+ in Armorer, so you can repair your sword to 125% and increase its damage. You NEED at least 50, so you can repair magic equipment, and you NEED magic equipment at level 20.

Tactically, you should grab a Daedric Claymore (base damage 26) and enchant it with some kind of damage + Soul Trap. Not too much damage enchantment, or you'll drain the charge too quickly when you encounter all NPC's. Change to using Light Armor and stop Blocking (using a two-hander helps here), so you don't level up before you get all the Blade you can. Likewise use potions, or waiting, to heal yourself, so the Restoration skill doesn't drive up your level.

Train up your Armorer. Your endurance goes up with Block and Heavy Armor and Armorer, so you probably got a fair number of +5's in that, but if you avoid the Block and HA, you'll need to keep raising endurance with Armorer. It will also boost your damage when you hit that 75 and can over-repair.

Use Alchemy for the health restoration, poisoning your blade etc. Sell potions to pay for training. Conjuration is another magical offense skill you can use without pushing your level, so keep summoning allies. Both of these boost your intelligence and thus your magicka pool.

Overall, remember that you need skill increases without level increases to catch up with your enemies. Use your minor skills whenever possible, like Marksman, Sneak, Speechcraft, Mercantile, to get good attribute boosts when you do have to level up.
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Celestine Stardust
 
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Post » Sat Feb 19, 2011 6:19 am

Conjuration when it hits the 75s is a very useful tool as summons like the Clanfear (For fast moving foes like mages) and Daedroth are a big help and conjuration is among the easiest skills to raise in the game
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victoria johnstone
 
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Post » Sat Feb 19, 2011 3:11 am

Conjuration. There's nothing like an instant companion to distract and weaken a foe when you need it and then you can finish them off...or just run on by while they are occupied. My most favorite is the Dremora Lord and I work hard to get my Conjuration up to 100 so I can summon him. The stuff he yells is funny too. Before I can get him though, I use the Scamp, then the Daedroth and Flame Atronach and the Clannfear. The Scamp is quick and throws fire along with the Flame Atronach and the Daedroth is huge and the Clannfear is fast and tough. Some Daedra you summon are slow and deadly like the Faded Wraith. If you don't use a lot of magic, conjuration is still a skill worth developing. The enemies are leveled a bit out of whack in the game and they get extremely tough. Good luck!

:tes:
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Tanika O'Connell
 
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Post » Sat Feb 19, 2011 4:26 am

I think you'll find the following advice very consistent with most of the tips above. The following things work well:

Magic + melee.

Magic + bow.

Magic + magic.

A definite pattern here. Something as simple as summoning a clannfear and disappearing is extremely effective and safe. Not to mention convincing foes to attack each other on your behalf. Or stacking up weakness to magic to ridiculous levels and killing a baddie with a flare spell. Or drinking three potions and letting a melee foe kill himself by trying to hit you. Potions that generate magic faster than you can cast, or potions that dispel undesired nasty things like silence. Magic is the EZ button.
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Lynne Hinton
 
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Post » Sat Feb 19, 2011 5:23 am

Spider daedra use to be a problem for me too, and the little things paralyze. I like to summon a daedroth they are usually tough enough to bring one down without help from me.
Destruction magic you don't need a huge mana pool although it helps, best to raise up the skill level I find so you can use more powerful custom spells. I found my destruction raised much easier if I used touch spells more damage for less mana cost, my best spell is a touch one takes like 60 mana but does phenomenal damage when it works, like around a thousand damage.
I'll tell you it if you're interested in messing around with spell crafting. I named it Pestilence. Damage health 10 points for 5 seconds, Drain health 100 points for 5 seconds, weakness to magic 100% for 5 seconds. I basically only use it as a ultima ratio when I am getting beat up although I have abused it a few times. Drain health is very mana friendly for the damage it does just gotta remember the effect wears off and they gain all the health back if you don't finish them off.

I usually have a very weak ranged spell that does area damage to pop mudcrabs or deers/rats pest stuff as I run by just to increase my skill level quickly while conserving mana. Learning what things are weak against elementally helps too and will help efficiency of damage/cost.

Most efficienct way to heal yourself as a warrior is probably potions. I would say evasion is better than healing but it can drain a lot of stamina and theres lots of closed in spaces. If you don't like making potions try raiding goblin caves sometimes I run into goblins that have hundreds of potions on them after I kill them. No idea why they got so many but it's like hitting a jackpot since I sell them to an alchemist but they could be useful rather than selling.
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Chad Holloway
 
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