What was overlooked/ ignored in Oblivion

Post » Sat Feb 19, 2011 2:20 am

Not enough hats, hoods, clothes, shoes, no non armour boots or gloves, the wrist irons do not go with the dresses, no circlets or tiaras or other non armour headgear, it's not right to wear a hood in town when the sun is out.
Apart from that, no real quibbles.
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ANaIs GRelot
 
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Post » Sat Feb 19, 2011 8:11 am

Pretty much spot on, Glargg...

As much as I love my modded version of Oblivion, its paper-thin story and patronising tone are almost impossible to rectify. Hopefully Skyrim has the depth and complexity of story that Morrowind possessed. And a lot more of the budget to go on getting more (and better) voice actors.
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KiiSsez jdgaf Benzler
 
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Post » Fri Feb 18, 2011 7:30 pm

I agree with glargg's comment about the quests. While I do indeed enjoy some of them (at least the first time I happened or happen upon them), they are quite linear in process.

For this reason most of my "questing" in Oblivion is done on my own and in my head. While recent posts by me about efficient leveling and slow leveling may lead one to suspect I only care about the numbers, nothing could actually be further from the truth! I care very much about the RP-side of this game!

((( I am a 40 year-old IRL and my RPG origins trace to the original brown box of D&D which included Men & Magic, Monsters & Treasures, and Wilderness & Underworld Adventures). My absolute fondest memories of D&D are not of the stats in the Monster Manual or the tables in old DM Screen, but of the characters and situations my players and I acted out (I was often the DM). )))

Similarly, in Oblivion, I enjoy just being in the moment, whether it's with my do-gooder warrior, my almost ascetic mage, or my solitary ninja. With each character I derive the greatest joy not from +5's at level up time (I barely pause at such screens), but from the wonderful little situations which Oblivion makes possible, and which my imagination enhances for me. This is why each of my characters has a preferred sleep schedule, and if they get behind in their sleep then when finally a safe haven is reached they often sleep for the better part of a day, or more! Similarly, they eat and drink, and take time to read, etc.

That said, I return to where I began: I agree with much of glargg's post, and would have liked to have seen branching quest lines and more intricate layering to the quests in general. I also wish the quests didn't put green or red markers in your compass. I would much prefer, as someone said earlier, to puzzle out the locations of quests and figure out the steps to take myself. The green/red markers remind me too much of WoW and other modern rpg's which barely deserve the RPG moniker.

Still, there is so much about vanilla Oblivion which I have come to love, that I only post this because the question was asked. I have an almost uncharacteristic (for me) optimism for how well I believe Skyrim is going to turn out. It is easily my most anticipated game in half a decade (at least) and I believe it will "answer" many of the charges and questions raised in this topic.

On, and unless I missed them, I wish there were non-alcoholic drinks in the game (ciders, water, milk, juices, etc.).
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Anna Watts
 
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Post » Sat Feb 19, 2011 9:36 am

Some little things, that are typically addressable by mods. Like:

- Bound arrows with bows
- Hats and gloves
- Rebuilding some locations that are destroyed in game (no specifics because of spoilers)
- Deleting spells (though this doesn't bother me much)
- Spears would be nice
- An unarmored skill

probably a few more
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JD bernal
 
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Post » Sat Feb 19, 2011 4:09 am

Quest/Livelihood options for characters outside the law.

For e.g.: A Bandit/Marauder band to join.

That would be great!
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Lory Da Costa
 
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Post » Sat Feb 19, 2011 7:47 am

Actually, when I first played Oblivion and joined the TG, when I started collecting the clues on the background of the Grey Fox, I was starting to wonder if it was possible to turn him in to the Imperial Legion and use those clues as evidence to prosecute him (join TG to infiltrate them). Alas, as it has already been mentioned, Oblivion's quests were rather linear.

Edit: @ OP. When I first played Oblivion, coming from thoroughly playing Morrowind, of course there were many disappointments, but I cannot deny one standing fact. I'm still playing Oblivion to this day from release.

When I first addressed one of the beggars in Oblivion about the Gray Fox, they asked why I wanted to know, and one of my speech options was "I want to kill him." or something like that. When I saw this I thought that I would be able to turn him in/ kill him. I was sorely disappointed when I never got the opportunity to. I was also disappointed that the mysterious, legendary, prestigious Gray Fox turned out to be nothing but a lovesick count.
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Fluffer
 
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