I'd recommend the default Increased Spawns level (1-3) over the slightly increased spawns option (1-2) if only because a number of features depend on Increased Spawns, such as Soft Unleveling, Ghoul Raising and so on. That is, due to the way spawning in Fallout 3 works, these features can only be applied to the 'extra' spawns at a point. Now when you consider that the range of 1-3 or 1-2 must include the original vanilla spawn, this means the effects of unleveling, raising etc are only applied on at most 2 (with 1-3) or 1 (with 1-2) respectively. And of course the smaller the maximum spawn range, the less chance there is of these appearing.
So between difficulty slider and increased spawns, if the game is hard, I'd reduce the slider and keep the spawn count at 1-3 as a minimum. The only good reason to run with a lower spawn range is if your PC is having trouble rendering the extras actors on screen.
This should be fixed now in RC6.
So between difficulty slider and increased spawns, if the game is hard, I'd reduce the slider and keep the spawn count at 1-3 as a minimum. The only good reason to run with a lower spawn range is if your PC is having trouble rendering the extras actors on screen.
This should be fixed now in RC6.
Thanks again mate. Now tell me in english, lol, Soft Unleveling won't work with Slightly Increased Spawns because like.. that's basically vanilla, or something? aaaaaaaaa
(yes, my computer isn't great, so when i'm a higher level i don't want 7-10 supermutants doing their thang)
Edit: actually after rereading I think i understand. as long as there's more than 1 (vanilla) monster, the effects of unleveling and raising will apply. So with slightly increased.. it's less common. the differences based on the chart don't seem to vary all that much late game anyways. (with DPS)
Editx2: [censored], so DPS is Increased Spawns reliant as well. Well that's okay. It's gonna be a whole new game for me ^_~