[RELz] Vault 172 - Your Only Homevault Need

Post » Sat Feb 19, 2011 1:53 am

*UPDATED* Was forced to abort this project just when i got started with it almost a year ago. Started playing Fallout again i little while ago and decided to continue working on my beloved vault. Really happy with the new features and fixes i did with this update. Hope you will enjoy it as much as i am. Cheers! *UPDATED*

*Vault 172, Version 1.0 - Updated 2010-08-12*

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Get it and check the screenshots over at Fallout 3 Nexus- http://www.fallout3nexus.com/downloads/file.php?id=8299

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Mod Presentation:
This mod will be the only housing you will ever need in the unforgiving wilderness.
The entrance to the new vault is places outside of Megaton (west) next to the gas station in Springvale.

About the mod and why it exists:
I made the Vault primarily for myself but i think more might find this of use so i decided to release it to the public.
Its rather large, but i did my best to still keep a personal and "cozy" feeling to it, using much lighting and nice decorating (at least i think so).
The Vault is cluttered with as little "out in the game" items as possible. Since i myself like to explore out in the game and bring stuff home as trophys and so on.
The Vault might be heavy on your system so if you cant run it don't be to pissed I am working on a lighter version.

And again, this Vault is not filled with stuff like weapons etc. Like i said since i did this for myself and i like to find my stuff out in the world through progress and not in a vault filled with everything. I'm a collector :)
Just to clear out what you get with this mod... its very cozy though. And even better when you filled it out with your favorite findings.


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Requirements:
All DLC packs have been used in this mod, sorry if you don't have them (you really should get them).

Installation:
Just extract the content into your Data folder in your Fallout 3 install directory, use FOMM or another app to do the Archive Invalidation procedure.
Google it, there is loads of tutorials on this.
The Texture and Meshes folders are for custom textures on the vault doors (its not replacing anything in your vanilla game), the aquarium and the mannequins.

Uninstallation:

Just remove the Vault172R.esp and the texture files and mesh files belonging to this mod. Check the .rar if you forgot wich ones it is.

Conflicts:

None known yet.

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Bug List:
-Generator switch dont light of sometimes (nothing mayor, just activate it a second time and it will work)
-Some objects fade in when activated with switches
-Probably something more i haven't found yet.


ToDO List:
-Add more Mannequins and a bigger Mannequin section.
-Fix individual light switches for the Mannequin displays.
-Add more routines for the companions, so they eat etc like they do in RR-Companions vault.
-Add dialogue to the companions.
-Add a Garbage Can.
-Add a "settings room" with switches for different layouts in the vault and to remove the needs of DLCs (objects used by DLC packs is removed and replaced with vanilla items
depending on what DLCs you have)
-Fix Fade in of some objects when using activators (switches)
-Add some ambient sounds to certain areas.
-Add a generator startup sound.
-Continue to decorate and add usability to the vault.
-Add a working enemy spawn computer to the shooting range (it doesnt work quite as intended yet).
-Further enhance the vault Wastland entrance.
-Wasteland Warroom (Tip from "lichlord9333")
-Lots of more...


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Your Part:
Now this mod is really open for ideas, i tried to think of cool things to add etc but i simply ran out of ideas so if you have any suggestions, found any bugs or strange events in
the vault please let me know in the comment section, i will read it and i will keep working on this vault.
So any ideas really that add useability to you the players (and me ofc.) or design ideas etc.


Big Thanks to:
Malo, for the incredibly nice aquarium he created. (Included in this mod)
AndyW1384 for his manneqiun mod, i edited it to fit this vaults static mannequins.
Cipscis, for help with some scripting issues!


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Version List:

1.0
-Added a complete navmesh for the entire cell, is now companion friendly.
-Fixed loads of lighting placements and clipping errors.
-Added 10 companions, 5 Female, 3 male and 2 kids.
-Added a companion quarters where they sleep etc.
-Added Idle markers and such for the companions.
-Reworked the showroom area with new lighting and some pins for the stands so they
want fall over and knock over everything else (not sure this works as intended yet)
-Added 5 Mannequins, they can equip armors and weapons etc and also do a weapon pose, the lighting for
theese can be controlled from the nearby computer. There you can also switch each of the Mannequins genders.
-Added a feature to enable or disable the companions from the computer up by the player bed.
-Expanded the lower part of the vault somewhat to fit the Mannequins.
-Added daily routines for the companions, so they sleep and actually do something.
-Improved the Vault wastland entrance somewhat.
-And some other smaller changes.

0.1d - 2009-08-07
-Fixed the Bobblehead display
-Added more lighting to the vault
-Added My First Infirmary
-Added My First Science Lab (or whatever its called)
-Added a personal assistant (Mr.Wadsworth from the Megaton House) in a protectron Nuke Cola model. *Not completed, for some reason it is not possible to start a conversation with the bugger*
-Added some wall decoration in the main room
-Fixed some clipping issues

0.1c - 2009-08-07
-Fix the Mothersip Zeta requirement (not longer needed to run the mod)

0.1b - 2009-08-06
-Critical fix to the Vault Entrance

0.1 - 2009-08-06
Initial Release
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