I personally wouldnt mine to create a character in a FPS
I mean, the Godfather Game, have a character creation, yet it have a voice actor, (And it was made by EA)
Both Godfather games were presented in the same way. Godfather II tried and failed to add a bunch of other modes, and options making the whole thing a little too convoluted with 'gimmicks' to be fun, but the gameplay was identical in almost every way to the first game. You control a low-level member of a flagging crime family and you do your utmost to expand its influence by using the "Pressure system" and winning fronts and rackets over for your family. It ADDED a bunch of stuff, like gang members with lame characters, but didn't really change anything. Adding so much kinda made it worse than Godfather which was fun but pretty broken anyway. Character creation and the voice is delivered in the same way as the first game.
Gears of War is a third-person cover-based shooter following characters already created and sticking to a cinematic format to deliver a story and experience to the player. Changing any aspect of the combat, or the way in which the characters are presented would be considered a bad choice between games in a series. Especially for large number of fans of the first games in the series. How exactly is changing what they liked, "revolutionising" anything in a good way? Making dramatic changes to streamline, say, a whiny player having difficulty choosing a loadout in Gears, "Hey let's let him just, y'know, carry everything or something? Give him infinite ammo, maybe? Make him immune to falling unconscious or something? Look can we just make the whole thing easier so we can deliver a damn story! We need to get to work on this sixy animation to make this ten second, cinematic romance scene a bit more epic." What little meat there was in Dragon Age: Origins has been supplanted by stream-lined non-gaming features all for the sake of a story that from what I've read isn't that good or even consistent with DA:O and its EP and DLC. Clunky console tactical options in the first game, that were implemented well on PC, called for a change up, but I mean come on! Who are you making games for? A new audience to a new franchise, or an existing audience to a franchise you established with game one?
It'd be like going from fighter combos in Street Fighter Ex Plus Alpha to adding a character called Altair of Assassin's Creed to make killing opposition players easier. Hold right trigger and press A when you approach! Insta-kill! "YOU WIN!" "PERFECT!" lol No, probably not like that. But still, game two barely resembles game 1, I hated the demo, and I hate anyone who likes it and shall murder them horribly with sporks when I encounter them. :confused: