Moral impact of your behaviors

Post » Sat Feb 19, 2011 6:07 am

But I even changed my helmet. How did they know it was me who stole that woman's cutlery? Why did they bother sending out a message to every one of their cities that there was a cutlery thief on the loose? Why don't the focus their attentions on getting rid of that thieves guild instead? D:

What I'm trying to say is that Skyrim need more factions than Oblivion. Like, for example, "town guard" for each town that handle small matters like theft and assault and also "imperial guard" that handle mass murders, or stealing important stuff. The imperial guard would be spread out over the world, and its agents would try to ID you (10% chance for crappy ones, up to 90% for high ranking people who saw you commit the crime), and then would try to detain or murder you. Seems more plausible than "This guy stole a spoon- send out the carrier pigeons! Inform the guards!".

Yes that is what was largely broken about the system how it was. They did say they already fixed it somewhat with Radiant AI. If a guy likes you and you accidentally pick up an apple or a spoon he may ask you to return it or just let it go. Same if you break into a house of a friend he may offer you a place to sleep. Which would be kind of weird I guess if you took the time to pick his lock lol. They just need to fix the crime system now.
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James Baldwin
 
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Post » Sat Feb 19, 2011 4:28 am

Morallity; evil and good is simply perspective that is all.

It is indeed brother
*slips a knife between your ribs*
It is indeed...
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Sammykins
 
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Post » Fri Feb 18, 2011 7:54 pm

Funny, in many of these types of games my "moral choice" depended on whether or not the choice/dialogue option would open up a new dungeon, which would ultimately lead to loot. This was usually the "good" path -- i.e; agreeing to go rescue some farmers daughter abducted by the nearby clan of goblins. Also, sometimes the farmer would give you something more (like an enchanted sword) when you got back -- an even better incentive for being "good." Evil usually gets stiffed with missed content and loot.
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Code Affinity
 
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Post » Fri Feb 18, 2011 6:28 pm

But I even changed my helmet. How did they know it was me who stole that woman's cutlery? Why did they bother sending out a message to every one of their cities that there was a cutlery thief on the loose? Why don't the focus their attentions on getting rid of that thieves guild instead? D:

Some say the Thieves Guild doesn't even exist! ;)

What I'm trying to say is that Skyrim need more factions than Oblivion. Like, for example, "town guard" for each town that handle small matters like theft and assault and also "imperial guard" that handle mass murders, or stealing important stuff. The imperial guard would be spread out over the world, and its agents would try to ID you (10% chance for crappy ones, up to 90% for high ranking people who saw you commit the crime), and then would try to detain or murder you. Seems more plausible than "This guy stole a spoon- send out the carrier pigeons! Inform the guards!".

Yeah, I definitely agree with that, just saying that Oblivion DID have a faction system and it worked really well, plenty of room for improvement with it though.
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Cool Man Sam
 
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