Help with an item value problem

Post » Sat Feb 19, 2011 4:46 am

Well, I'm not really new to adding mods to Oblivion, but I recently went for my first FCOM install along with a lot of additional mods such as UL and Better Cities. It loaded well enough and the only problem I've noticed so far it that the soul gems, jewels, and metals have no value while all other items and ingredients do. I have such a large install that I need some help sorting out which mods may be causing this problem. One question I have is, do I uncheck all mods that I have merged in the bashed patch and if not how do I tell which ones must be unchecked? Load Order:

Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  TamRes.esm05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  Enhanced Daedric Invasion.esm08  CyrodiilUpgradeResourcePack.esm09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9MB3]0B  Armamentarium.esm  [Version 1.35]0C  Kvatch Rebuilt.esm0D  Better Cities Resources.esm0E  CM Partners.esm0F  HorseCombatMaster.esm**  TNR ALL RACES FINAL.esp**  TNR - ShiveringIsles.esp10  Unofficial Oblivion Patch.esp  [Version 3.2.6]11  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]12  Oblivion Citadel Door Fix.esp13  DLCShiveringIsles.esp14  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]15  Better Cities .esp16  TamRes.esp17  Francesco's Optional Chance of Stronger Bosses.esp18  Francesco's Optional Chance of Stronger Enemies.esp19  Francesco's Optional Chance of More Enemies.esp1A  Francesco's Optional Leveled Guards.esp1B  FCOM_Francescos.esp  [Version 0.9.9]1C  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1D  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1E  Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp1F  Natural_Habitat_by_Max_Tael.esp20  Natural_Water_by_Max_Tael.esp21  WindowLightingSystem.esp22  Book Jackets Oblivion.esp23  Portable Campsite.esp24  Living Economy.esp25  Living Economy - Items.esp26  Crowded Roads.esp  [Version 2.0]27  MaleBodyReplacerV3.esp28  Cobl Glue.esp  [Version 1.72]29  Cobl Si.esp  [Version 1.63]2A  FCOM_Cobl.esp  [Version 0.9.9]2B  Bob's Armory Oblivion.esp2C  FCOM_BobsArmory.esp  [Version 0.9.9]2D  Oblivion WarCry EV.esp2E  FCOM_WarCry.esp  [Version 0.9.9MB3]2F  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]30  OOO-Water_Weeds.esp  [Version 1.33]31  ArmamentariumLL.esp  [Version 1.35]32  ArmamentariumLLVendors.esp  [Version 1.35]33  ArmamentariumLLMagic.esp  [Version 1.35]34  ArmamentariumArtifacts.esp  [Version 1.35]35  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]36  FCOM_Convergence.esp  [Version 0.9.9Mb3]37  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]38  FCOM_RealSwords.esp  [Version 0.9.9]39  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]3A  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]3B  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]3C  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]3D  FCOM_SaferRoads.esp  [Version 0.9.9]3E  FCOM_LessReaversInGates.esp  [Version 0.9.9]3F  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]40  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]41  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]42  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]43  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]44  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]45  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]46  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]47  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]48  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]49  TamrielTravellerAdvscript.esp  [Version 1.39c]4A  TamrielTravellers4OOO.esp  [Version 1.39c]4B  TamrielTravellersItemsCobl.esp  [Version 1.39c]4C  ShiveringIsleTravellers.esp  [Version 1.39c]4D  ShiveringIsleTravellersFriendlyFactions.esp  [Version 1.39c]4E  FCOM_TamrielTravelers.esp  [Version 0.9.9]4F  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]50  FCOM_BobsGuardUnity.esp  [Version 0.9.9]51  FCOM_HungersUnitySI.esp  [Version 0.9.9]52  FCOM_Archery.esp  [Version 0.9.9]53  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]54  FCOM_MoreRandomItems.esp  [Version 0.9.9]55  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]56  ArmamentariumLL4OOO.esp  [Version 2.01]57  ArmamentariumLLMagicOOO.esp  [Version 1.35]58  A Imperial Outpost - Fort Nova Varos .esp59  Amajor7 Imperial Furniture.esp5A  (DC) Sutch Reborn.esp5B  Sutch Reborn Spawn Patch.esp5C  ImpeREAL Empire - Unique Forts.esp5D  Kvatch Rebuilt.esp5E  Kvatch Rebuilt - OOO Compatibility.esp5F  Kvatch Rebuilt - Leveled Guards - FCOM.esp60  GlenvarCastle.esp61  Region Revive - Lake Rumare.esp62  Scribe Supplies.esp63  Shads Water Bucket Plus.esp64  TheElderCouncil.esp65  TheElderCouncil_TempleOfTheOne.esp66  VaultsofCyrodiilBC.esp67  Villages1.1.esp68  BrumaMGRestored.esp69  Knights.esp6A  Knights - Unofficial Patch.esp  [Version 1.0.9]6B  AFK_Weye.esp6C  Rumare-AFK_Weye Patch.esp6D  Origin of the Mages Guild.esp  [Version 6]6E  HoarfrostCastle.esp6F  MannimarcoRevisited.esp70  MannimarcoRevisitedOOO.esp  [Version 0.1]71  MannimarcoWardrobeChest.esp72  Shadowcrest_Vineyard_COBL.esp73  Shadowcrest_Vineyard_GuardCOBL.esp74  FCOM_Knights.esp  [Version 0.9.9Mb3]75  FCOM_OMG.esp  [Version 0.9.9]76  Enhanced Daedric Invasion.esp77  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]78  Feldscar.esp  [Version 1.0.1]79  Vergayun.esp  [Version 1.0.4]7A  Faregyl.esp  [Version 1.0.10]7B  A Imperial Outpost - Fort Novi Sad.esp7C  xulStendarrValley.esp  [Version 1.2.2]7D  xulTheHeath.esp7E  MMMMWL-TheHeath patch.esp7F  XulEntiusGorge.esp80  xulFallenleafEverglade.esp  [Version 1.3.1]81  TheElderCouncil-FallenleafEverglade patch.esp  [Version 1.2]82  xulColovianHighlands_EV.esp  [Version 1.2.1]83  xulChorrolHinterland.esp  [Version 1.2.2]84  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]85  SutchReborn-LostCoast patch.esp86  OOO-UL-Sutch patch.esp87  xulBravilBarrowfields.esp  [Version 1.3.2]88  xulLushWoodlands.esp  [Version 1.3]89  HoarfrostCastle-LushWoodlands patch.esp8A  xulAncientYews.esp  [Version 1.4.2]8B  xulAncientRedwoods.esp  [Version 1.6]8C  xulCloudtopMountains.esp  [Version 1.0.3]8D  xulArriusCreek.esp  [Version 1.1.3]8E  xulPatch_AY_AC.esp  [Version 1.1]8F  Verwen Brewery UL_AY_AC Compatable.esp90  xulRollingHills_EV.esp  [Version 1.3.2]91  MMMMWL-RollingHills patch.esp92  xulPantherRiver.esp93  xulRiverEthe.esp  [Version 1.0.2]94  xulBrenaRiverRavine.esp  [Version 1.0.2]95  xulImperialIsle.esp  [Version 1.6.3]96  xulBlackwoodForest.esp97  xulAspenWood.esp  [Version 1.0.1]98  xulSkingradOutskirts.esp99  Fort Akatosh Redux.esp9A  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.3]9B  Harvest [Flora].esp  [Version 3.0.0]9C  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]9D  Salmo the Baker, Cobl.esp  [Version 3.08]9E  Enhanced Vegetation [125%].esp9F  Simple Essentials beta2.espA0  _darker_dungeons.espA1  CM Partners.espA2  CM Partners NPC.espA3  CM Partners More NPCs NE.espA4  CM Partners Extra NPCs.espA5  sixycompanion.espA6  Better Cities - Full City Defences.espA7  Better Cities Full.espA8  BCBravilFULL-Barrowfields patch.espA9  BCChorrol-ChorrolHinterland fix.espAA  BCSkingrad-SkingradOutskirts patch.espAB  Better Cities - VWD of the IC.espAC  Better Imperial City.espAD  Better Imperial City FPS Patch.espAE  Better Cities - COBL.esp  [Version 2]AF  Better Cities Full FPS Patch.espB0  Cobl Silent Equip Misc.esp  [Version 01]B1  Bashed Patch, 0.espB2  Streamline 3.1.espB3  DeadlyReflex 5 - Combat Moves.esp

User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Fri Feb 18, 2011 6:59 pm

Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp <-- get fixed version
Natural_Vegetation_by_Max_Tael.esp <-- trade for Enhanced Vegetation
Popular Outdated Mods - http://sites.google.com/site/oblivionpoinfo/stabilization/outdatedmods <-- links here

In the future, post your load order with Wrye Bash. It conveys more information. Right-click on the File tab and choose "List mods."
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Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Fri Feb 18, 2011 10:04 pm

Thanks, I thought that natural weather esp was the fixed version. I'll edit the load order.
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Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Fri Feb 18, 2011 6:44 pm

If it is the fixed version, I would not know. You might as well double check though, right?
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Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Sat Feb 19, 2011 7:24 am

Did you check in several stores? I think Living Economy may make items worthless depending on what type of merchant you are selling them to, so a jewel will be worthless to a bartender, but valuable in a jewelry store.
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Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Sat Feb 19, 2011 12:06 am

EDIT: I made a few more changes and loaded it now and it seems to be working. Thanks for the responses, I seem to have posted with little reason, though it is always good to make sure the load order is as good as can be. :)

(I double checked that esp, it is correct)
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Marcus Jordan
 
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Joined: Fri Jun 29, 2007 1:16 am


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