Now, I am going to address a problem that arises with exterior house mods in general: rainfall through the roof (I am NOT talking about the mountain shack in this case as it handles the rain issue by scripting the weather so it does not rain in its area).
I am making this thread (and I've pm'd Vince my suggestions) and want every modder's feedback here.
The following is my thought proccess, based on a simple concept of one house (one room, one door and one window, nothing else) and how such an exterior house might stop rain/snow from going through the roof. I make 3 points outlining possible ideas for ensuring rain doesn't go into the house itself. I want discussion and feedback as I believe exterior houses in oblivion (where you can see in and out of the windows) is a must. In fact, one day I hope to even create a small cabin just for the heck of it.
OK:
1. When it rains in Oblivion, and you are in water, I'm pretty sure the rain doesn't penetrate through it. So, there MUST be something in the game mechanics to ensure rain doesn't always go through an object, i.e. the roof of an exterior house.
Is there a way you could make the game ''think'' the roof is like the top of the water? So that no rain or snow penetrates it?
2. I also want to add is there a way to simulate rain? i.e. give each raindrop a value of, say, a physical object like an arrow, so that it hits the roof of the house but doesn't go through it?
Perhaps each raindrop (classified as an arrow and modded to look like rain) could disappear on impact?
3. Or maybe commanding that the weather ONLY falls AROUND the house. I know that if you go XX miles south of Bruma, the snow stops, so scripting the weather may be a way to work around the issue too! Like making the rain fall everywhere exepct a scripted circle that surrounds the house, a ''weather shield'' if you like. Could this be a possibility?
Let me know your thoughts.