It seems.... Eve makes it so that getting a critical hit with a plasma weapon, has a chance of melting my opponant into goo even when they have plenty of health.... but it negates to actually finich them off... so I get a goo pile, and an invisible enemy to fight, whom I can ONLY hit with melee weapons, as guns give me a zero chance to hit, and go though them with manual aim anyway...
Gawd I've had battles last longer than they need to thanks to having to fight invisible enclave troops, or super mutent overlords... Only my Power Fist to actually fight them with.... since everything else goes though them... D:
Its fine in isolated areas like the subway, I can track them down easily with vats... but outdoors, worse long range battles.... dang I gotta reload my save if I loose track of them!
ok ok ok. I really cannot allow this foolishness to continue on much more.
I created EVE. Its my mod. your problem is stemming from MOD CONFLICT. pls answer the following:
1) do you use "Flesh Burning Plasma" mod?
2) Do you use
ANY "tweak mods" other than Arwen's Tweaks?
3) Do you
NOT HAVE eve at the very very bottom of your FOMM?
4) have you
NOT used FO3Edit to "ESMify self" to EVE.esp?
5) have you
NOT used Garybash to make a merged patch?
if you answered YES to any of the above, there is your answer. Nearly everyone (of about 40,000 downloads...) can play EVE without this happening.
Its not an "EVE bug" its a mod conflict.
This is a bug that's been in EVE forever, I don't know why it never get's changed. The solution is to edit the weapons in the EVE plugins so their critical hit effects have the "on death" flag checked.
*sigh*, for a modder your lack of scripting knowledge astonishes me.
its NOT a bug in EVE. its mod conflict. you dont NEED the "on death" flag. For those of us who actually KNOW how to script (such as CIPSCIS, who originally made the scripts) you really needn't check the "on death" flag, because
the script CHECKS if the target is dead. It "never gets changed" because I dont need to change it.
EVE works perfectly fine when on the very bottom. Its when OTHER MODS over-ride EVE's changes that your conflicts occur.
Again **** Its not an "eve bug", its mod conflictYou ever noticed that you DONT GET the 'ghost' problem when you install FO3, then install EVE, but no other mods???? yeah, that's what i thoughtIf you care to learn more about scripting or why EVE has the capability to add oh so many multiple death FX, you can PM me and i'll gladly lead you through the process.
Care to mention that to the EVE modder on the nexus? It would help everyone that uses the mod me thinketh =)
Don't bother. Other people using EVE can play just fine.
Its mods like "Flesh Burning Plasma" and Tweak Mods in the wrong order that cause the "ghost" problem. NOT EVE
Just used F03 Edit to apply the On Death Flags to all the laser and plasma weapons, if that fixes the problem I may upload it to Nexus just incase other people wish for the fix!
It was surprisingly easy to use tool. ^_^
That's not a wise thing to do. Adding the "On Death" flag will LIKELY make most deaths not even happen, and will CERTAINLY make it so you no longer see "critical hit shader" FX.
I think its much easier just to NOT USE 'Flesh Burning Plasma" or to move EVE to the bottom... (or just use Garybash to make the merged patch thingy)
I don't exactly care for the BGS forums, but an unfounded, illogical, biased accusation directed at my work warranted me stepping in here to give you all a quick lesson about "mods and modding".
Excuse my bluntness, but unlike "FWE", eve does not have a 'team' to create the mod. I'm flying solo here, and i really dont have the time to babysit or hold people's hands as they try to figure out how to use mods and obtain the stability that the 'rest of us' enjoy.
(BTW, i have EVE and about 25 other mods in my FOMM. I'd be more than happy to upload a video demonstrating how i can kill every living thing in the wasteland with nothing but a Plasma Rifle and never once have any "bugs" whatsoever), just sayin'