Pre War Book Titles revision

Post » Fri Feb 18, 2011 11:19 pm

I've been grateful for the positive support given to my http://www.fallout3nexus.com/downloads/file.php?id=4318 mod, but it still has a few flaws. I have been trying to get a new version out, but have been stuck in a cycle of "fix-one-problem-cause-three-more." In the interest of getting a final stable version out before New Vegas is released, I will likely postpone my efforts at new features and just go back to keeping it simple and streamlined. Problem is, I'm having a hard time deciding what "streamlined" should be.

My questions for any fans of this mod:

  • "What do you most like about this mod and don't want me to change?"

  • "Are there any features you think I should get rid of?"

  • "Are there any features you've been hoping I'll add?"


I hope to spend the next couple of weekends whipping this mod into shape, so any input you have now would be extremely helpful. Thanks!
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JUDY FIGHTS
 
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Post » Sat Feb 19, 2011 4:36 am



1. "What do you most like about this mod and don't want me to change?"

I love the variety of titles, please don't change that. I actually found a copy of Charlie and the Chocolate Factory in my game (one of my all time favorite novels from childhood, hehe)

2. "Are there any features you think I should get rid of?"

None that I can think of

3. "Are there any features you've been hoping I'll add?"

I would really love to see more of the titles with their actual covers, though I know that is not always possible. Also, and it's probably wishful thinking but I have always hoped that you could add a feature that would make the books easier to put on a bookshelf. I seem to remember there was a mod way back when that made that possible but I can't seem to find it now.

If there is anything I can be of help with, I'd be happy to.

Good luck and I can't wait to get a hold of the new revision! This is one of my all time favorite mods for adding realism into the Fallout Universe :goodjob:
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Tha King o Geekz
 
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Post » Sat Feb 19, 2011 7:30 am

Also, and it's probably wishful thinking but I have always hoped that you could add a feature that would make the books easier to put on a bookshelf. I seem to remember there was a mod way back when that made that possible but I can't seem to find it now.

http://www.fallout3nexus.com/downloads/file.php?id=11532?
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Alan Whiston
 
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Post » Fri Feb 18, 2011 7:01 pm

I didn't really like how the bookworm perks reduce your weapon related skills. It doesn't look nice on the active effects/skills windows, and just because you read books in your spare time doesn't make you less capable of using weapons which you use the rest of the day. Balance-wise 1 or 2 points also doesn't really make a difference.

Also I had some issues with the book destroying script/whatever that stopped counting the books I destroyed after a while, and I'd never get the perk.

Other than that it's a great mod. :)

I did notice quite some savegame bloating on my saves but that's probably related to other mods that I'm using or because of all the places I've explored.
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Spaceman
 
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Post » Fri Feb 18, 2011 7:47 pm

I've found the Inspiration effect to be a little overpowered (if I'm remembering it correctly). Twelve hours of +2 Luck for one hour of waiting in the morning seems a bit much.

I would have liked some warning about the negative effects of getting the Bookworm perk. I had no idea that a Charisma of four would make it a bad idea to read a lot. Though it might be mentioned in the Reading Primer.

Speaking of the Reading Primer, I'd like to be able to toss the damn thing away without getting another one instantly.

I'd love to see the weight/physical size of the books be representative of their page count.

I'd like to see the Scribe take the used Skill books from FWE as pre-war books. And the un-used ones for skills you don't plan on increasing.

And I'm still curious about why you altered the "fake" pre-war books so drastically? A twenty-fold increase in price for some reason, but I don't know if anything else changed.
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Nims
 
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Post » Fri Feb 18, 2011 8:47 pm

And I'm still curious about why you altered the "fake" pre-war books so drastically? A twenty-fold increase in price for some reason, but I don't know if anything else changed.


The old version of the mod couldn't convert books that show up in vendor inventories. At the time, I thought I needed to jack up the price because people could buy them and still sell them to Scribe Yearling. In future versions, I plan to just change the fake pre-war books to Catspaw Magazine since that's what FWE does.

Thanks for all the other feedback everyone. My next version will probably focus on the basic purpose of the mod - converting books - and I'll put all of the add-ons like the perk paths and reading bonuses into a separate, optional version. My new method will use MoveTo instead of PlaceAtMe, so that should eliminate any concerns about savegame bloat.

The tradeoff, though, is that the file size of the mod grows quite a bit using this new method. Let me ask more advice: would you consider 350KB too large for a mod of this nature?
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claire ley
 
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Post » Sat Feb 19, 2011 9:58 am

...and I'll put all of the add-ons like the perk paths and reading bonuses into a separate, optional version.



Glad to hear it, I just want the eye-candy.

Thanks for your work :thumbsup:
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Ashley Hill
 
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Post » Sat Feb 19, 2011 5:41 am

The tradeoff, though, is that the file size of the mod grows quite a bit using this new method. Let me ask more advice: would you consider 350KB too large for a mod of this nature?


I don't think anyone bats an eye at 350kb.
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Nick Swan
 
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Post » Fri Feb 18, 2011 7:54 pm

The tradeoff, though, is that the file size of the mod grows quite a bit using this new method. Let me ask more advice: would you consider 350KB too large for a mod of this nature?

That may seem like a lot when you compare it to other mod file sizes, however, with hard drive sizes as they are now it won't be an issue. With the plans you have for the new revision, and I think you made the right choices btw, I don't think anyone will complain about the size.
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Blackdrak
 
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Post » Sat Feb 19, 2011 12:56 am

I didn't really ask my question right. I'm not so much worried about disk space as whether large mod files affect game performance. By the time I'm done, it could be as large as...oh, say Mart's Mutant Mod...and that seems kinda silly for a book mod!
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michael flanigan
 
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Post » Fri Feb 18, 2011 11:25 pm

I didn't really ask my question right. I'm not so much worried about disk space as whether large mod files affect game performance. By the time I'm done, it could be as large as...oh, say Mart's Mutant Mod...and that seems kinda silly for a book mod!

I see.. lol. Wish I knew the answer for you. I don't believe mod size affects game performance. I would think the only affect it would have is when it must load something into the cell you are in. :shrug:

Perhaps someone else with more knowledge on this will chime in. lol.
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Janeth Valenzuela Castelo
 
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