How with script force an NPC to move at X-Y from his current position or move near another NPC. I want NPC move with his mouving annimation, not "teleportation"
You did not say they were in combat. The StopCombat will work if the one they are in combat with also stops combat. Otherwise, they go right back in combat and ignore AI packages.
I don't want rewriting actual IA combat systeme, but improve it for more dynamique and play more like an humain (use shield to block arrow, move right,left to evade power and arrow) I can force annimation play with playgroup but i didn't know how stop annimation for come back to normal IA package