Fallout Mod Detectives #8

Post » Fri Feb 18, 2011 9:53 pm

Any other mods like Stealth Killed Enabled? It doesn't always work the way it should.
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Vahpie
 
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Post » Sat Feb 19, 2011 6:26 am

I am back up with a new PC build after 9 LONG months, and I need some help finding a couple mods I use to have.

1. A raiders mod that added lots of clothing/hats/helmets/armor

2. A Grenade launcher that was single shot one handed and you could get it and the ammo for it at most merchants..........I'm not sure if it was a T-60 or M-80 or something else completely.


Thanks for any help.

BCW
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Ebony Lawson
 
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Post » Fri Feb 18, 2011 6:08 pm

1. A raiders mod that added lots of clothing/hats/helmets/armor


http://www.fallout3nexus.com/downloads/file.php?id=2626?

2. A Grenade launcher that was single shot one handed and you could get it and the ammo for it at most merchants..........I'm not sure if it was a T-60 or M-80 or something else completely.

http://www.fallout3nexus.com/downloads/file.php?id=2286?
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Tyrone Haywood
 
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Post » Sat Feb 19, 2011 2:06 am

Thanks ghoulsrpeople2

You are spot on with Raiders Regulators Talon Expanded :icecream: I looked through all the clothing pages at Nexus and did not see that one :facepalm:

1337martyrs Grenade Launcher is cool but it's not the old one I had. The "old" one was a single shot no ammo barrel if I recall correctly it opened like it was on a hinge like a single barrel one shot 210 shotgun. It also had only one kind of grenade for it.

Thanks
BCW
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Michelle davies
 
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Post » Fri Feb 18, 2011 8:30 pm

1337martyrs Grenade Launcher is cool but it's not the old one I had. The "old" one was a single shot no ammo barrel if I recall correctly it opened like it was on a hinge like a single barrel one shot 210 shotgun. It also had only one kind of grenade for it.
This version maybe? http://www.fallout3nexus.com/downloads/file.php?id=2352
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Portions
 
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Post » Sat Feb 19, 2011 1:48 am

Even though that's not the one, it'll do just fine, the old one was single handed but this is close enough.
Thanks showler I owe you :foodndrink: you to ghoulsrpeople2... meet you at the 9th Circle, I love the smell of ghouls in the evening.

Later
BCW
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Cagla Cali
 
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Post » Sat Feb 19, 2011 12:50 am

There is a 40mm Grenade Pistol in FWE, which is imported from Classic Fallout Weapons Revised apparently. That's the only one I've seen which matches what you've described.
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hannaH
 
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Post » Sat Feb 19, 2011 1:23 am

Is there a file on Nexus just for that launcher?
I do remember it was a single gun mod.

BCW
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JD FROM HELL
 
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Post » Sat Feb 19, 2011 2:56 am

You probably mean the http://en.wikipedia.org/wiki/M79_grenade_launcher. Try searching for that.
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Nuno Castro
 
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Post » Fri Feb 18, 2011 8:39 pm

M79 is two-handed though. I traced the Grenade Pistol back as far as the 19th and 20th Century Weapons mod, but I don't see a standalone version of it.
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Eric Hayes
 
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Post » Fri Feb 18, 2011 10:40 pm

Any other mods like Stealth Killed Enabled? It doesn't always work the way it should.

Anybody?
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Princess Johnson
 
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Post » Sat Feb 19, 2011 12:08 am

This version maybe? http://www.fallout3nexus.com/downloads/file.php?id=2352



That is it :celebration: found out after I added it in and played with her.

Thanks

BCW
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Sammie LM
 
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Post » Sat Feb 19, 2011 12:31 am

M79 is two-handed though.

The one handed launchers I've seen are usually sawed off M79's (or based on the sawed off shotgun...)
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TIhIsmc L Griot
 
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Post » Sat Feb 19, 2011 7:39 am

Is there a mod that makes the Pride meet you at Chevy Chase even if you get information on Dad in RC or the vault? Its one of my favorite parts of the game, did't know that it wouldt happen if you meet Li <_<

:whistling:

Does a mod like this exist? I WANT IT! :ahhh:
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Krystina Proietti
 
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Post » Sat Feb 19, 2011 4:20 am

Looking for a mod that allows for you to be a lawman with the ability to arrest people. Also anything that would put the player in jail for "crimes".
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Paula Rose
 
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Post » Fri Feb 18, 2011 10:22 pm

Looking for a mod that allows for you to be a lawman with the ability to arrest people. Also anything that would put the player in jail for "crimes".

Oh man that'd be amazing.
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QuinDINGDONGcey
 
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Post » Sat Feb 19, 2011 5:55 am

I once saw a mod that adds armor from mass effect (specifically the Quarian's armor). I cannot find it on the nexus now. I searched "Quarian" and "Mass Effect". I am concerned that it used ported meshes from Mass Effect and was deleted.

Edit: Here's a pic of a Quarian just for the small possibility it will help. http://www.bioware.com/_commonext/flash/masseffect/tali/noflash_tali_200x400.jpg
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Gill Mackin
 
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Post » Sat Feb 19, 2011 1:27 am

Looking for: Working mod for a peaceful solution to the Tenpenny Tower situation.

I know this has been asked before, but I can't seem to find a mod that solves the situation peacefully or at least in a different way and does indeed work permanently. The comments to the mods I found indicate that the human inhabitants are not "murdered" when used but simply vanish after some time (after a couple of months or a year) and only the ghouls remain if you manage to convince the inhabitants to allow them in.

I also found one where you just have to kill Roy Phillips to avoid any escalation but that doesn't seem to work well neither.

So, I search for a mod that either allows a permanent peaceful coexistence or let me convince the ghouls to go their way peacefully.

Thanks in advance for any suggestion.
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Jodie Bardgett
 
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Post » Sat Feb 19, 2011 1:08 am

Any fixes that make your child self look less... well... ugly?

http://img178.imageshack.us/img178/3201/theuglyduckling.jpg

I looked in the two mods that probably cannot be mentioned here, but they didn't seem to have any significantly different race defaults for the children, not even that one especially unmentionable mod.

Or is it just luck of the draw?
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CxvIII
 
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Post » Fri Feb 18, 2011 8:05 pm

@ratdruid: I've two, but I wouldn't have a clue what Quarian armor is, as I've never played the game. As far as I know none have been on Nexus. Or, maybe one was uploaded briefly, by someone who didn't care if they were banned for doing so, before it was quickly deleted.
If you've seen an image it may be better to ask the screenshooter. I know where it would be but I don't think I can link to it.

@MadCat: http://img835.imageshack.us/img835/2908/10156415.jpg, I think. Not that that is any better. I think yours turned out better :)
If I'd found just one in the game that wasn't so freaky-looking I'd try and change my 'Tranquility face.' I've tried making a normal face in the GECK but I found it to be rather difficult. One of the unmentionable mods maybe would be alright but to me there's just a wrongness about the mod so I won't touch it.
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Silvia Gil
 
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Post » Sat Feb 19, 2011 2:28 am

I once saw a mod that adds armor from mass effect (specifically the Quarian's armor). I cannot find it on the nexus now. I searched "Quarian" and "Mass Effect". I am concerned that it used ported meshes from Mass Effect and was deleted.


Search google for [Place that Be not be named] Unfortunatly you cannot download any mods from that site unless you've been a member of it for at least a week, and have made 30 posts!

Sorry, not allowed to mention it according to MadCat221
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Dan Wright
 
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Post » Fri Feb 18, 2011 6:45 pm

Search google for *REDACTED* Unfortunatly you cannot download any mods from that site unless you've been a member of it for at least a week, and have made 30 posts!


You can't mention the site here either.
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lexy
 
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Post » Sat Feb 19, 2011 5:45 am

Looking for: Working mod for a peaceful solution to the Tenpenny Tower situation.

I know this has been asked before, but I can't seem to find a mod that solves the situation peacefully or at least in a different way and does indeed work permanently. The comments to the mods I found indicate that the human inhabitants are not "murdered" when used but simply vanish after some time (after a couple of months or a year) and only the ghouls remain if you manage to convince the inhabitants to allow them in.


http://www.fallout3nexus.com/downloads/file.php?id=7383 worked for me.


http://www.gamesas.com/index.php?/topic/1116998-fallout-mod-detectives-9/

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Paul Rice
 
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Post » Sat Feb 19, 2011 9:56 am

Please use the new thread linked above. :)
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Avril Churchill
 
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