Say at a certain point in a quest I want an NPC to walk away and disappear. At that same time, a different NPC will appear elsewhere. How would I go about doing that? And if it's a script, could someone walk me through that?
Thank you very much.
If ( GetStage [QuestID] >= 20 ) If ( Player.GetInCell [NPC's Cell ID] == 0 ) [NPC's ID].Disable EndIf EndIf