Tranquility lane problems

Post » Sat Feb 19, 2011 9:31 am

I'm on the pc, and I just got to tranquility lane. Now when I sit in the lounger, the white screen pops up, then it goes away and I'm sitting there still in the lounger, unable to get out. I think it might be a mod doing this, not sure why else it would be. Anyone one know what could be causing this?
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Fri Feb 18, 2011 10:22 pm

Load order please. It will help in tracking down the problem. Just copy to clipboard and paste it here.
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Fri Feb 18, 2011 8:49 pm

Load order please. It will help in tracking down the problem. Just copy to clipboard and paste it here.


Unofficial Fallout 3 Patch.esm
FallsChurchMetroFix.esm
Fallout3.esm
DCInteriors_ComboEdition.esm
Mart's Mutant Mod.esm
CALIBR.esm
FOOK2 - Main.esm
FOOK2 - [[censored]] World And Neighbourhood Kit.esm
StreetLights.esm
dD-Reduced Dismember Force.esp
dD-Less Blood Time, Larger Blood.esp
dD-More Gore.esp
Phalanx-OPTIONAL-WeaponRepairLists.esp
Heights.esp
Phalanx-PerksAndStims.esp
Phalanx-MainFollowerModule.esp
999 Weight Limit.esp
pater_NoTrace.esp
Onehitter's Creature Health Balance Add-On.esp
Onehitter's Increased Durability Add-On.esp
Onehitter's Combat Realism.esp
RRR 1.0.esp
CASM.esp
bltc.esp
BLTC Immersion Patch.esp
BLTC No Overdosing.esp
BLTC Less Addictions.esp
Mart's Mutant Mod - FOOK2.esp
dD-Reduced Ragdoll Force.esp
WeaponModKits.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Master Menu Module.esp
FOOK2 - Main.esp
megalight.esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp
ReneerInvisibleKarmaMod.esp
FreePlayAfterMQ_V05.esp
RealPhysicsWithCarExplosions.esp
UPP - Pack 1.esp
UPP - Original Perks.esp
UPP - Beverage Perks.esp
UPP - Quest Perks.esp
UPP - Experience Perks.esp
Burnification.esp
CapsDoubled.esp
UPP - Pack 2.esp
Hi-Res Weapons & Ammo Textures.esp
Stealth Kills Enabled.esp
SniperZooming.esp
Sprint Mod.esp
Arwen_VisionFX.esp
Dragonskin Tactical Outfit.esp
Road Warior Armor.esp
DarNifiedUIF3.esp
Owned!.esp

Total active plugins: 59
Total plugins: 120
User avatar
Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Sat Feb 19, 2011 12:11 am

It's been a while since Ive used FOOK but this used to be a problem which I think has been resolved.
You should think about updating to a newer version of FOOK, which I think also incorporates Phalanx into it so you probably won't need to keep that in your load order.
User avatar
Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Fri Feb 18, 2011 7:27 pm

It's been a while since Ive used FOOK but this used to be a problem which I think has been resolved.
You should think about updating to a newer version of FOOK, which I think also incorporates Phalanx into it so you probably won't need to keep that in your load order.

^This. The NVG activator's script in v1.0 froze right there, but it's been fixed for quite some time along with gobs of other stuff.

You'll want to grab http://www.yourfook.com/downloads/, then your load order should look something like...

Fallout3.esm
Unofficial Fallout 3 Patch.esm
FallsChurchMetroFix.esm
DCInteriors_ComboEdition.esm
CALIBR.esm
FOOK2 - Main.esm
Mart's Mutant Mod.esm
FOOK2 - [[censored]] World And Neighbourhood Kit.esm
StreetLights.esm

DarNifiedUIF3.esp
dD-Reduced Dismember Force.esp
dD-Less Blood Time, Larger Blood.esp
dD-More Gore.esp
Phalanx-MainFollowerModule.esp
Phalanx-OPTIONAL-WeaponRepairLists.esp
Heights.esp
Phalanx-PerksAndStims.esp
999 Weight Limit.esp
pater_NoTrace.esp
Onehitter's Creature Health Balance Add-On.esp
Onehitter's Increased Durability Add-On.esp
Onehitter's Combat Realism.esp
RRR 1.0.esp
CASM.esp
bltc.esp
BLTC Immersion Patch.esp
BLTC No Overdosing.esp
BLTC Less Addictions.esp
dD-Reduced Ragdoll Force.esp
WeaponModKits.esp
megalight.esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp
ReneerInvisibleKarmaMod.esp
FreePlayAfterMQ_V05.esp
RealPhysicsWithCarExplosions.esp
UPP - Pack 1.esp
UPP - Original Perks.esp
UPP - Beverage Perks.esp
UPP - Quest Perks.esp
UPP - Experience Perks.esp
Burnification.esp
CapsDoubled.esp
UPP - Pack 2.esp
Hi-Res Weapons & Ammo Textures.esp
Stealth Kills Enabled.esp
SniperZooming.esp
Sprint Mod.esp
Arwen_VisionFX.esp
Dragonskin Tactical Outfit.esp
Road Warior Armor.esp
Owned!.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Master Menu Module.esp
FOOK2 - Main.esp
http://www.yourfook.com/forum/showthread.php?t=4307
Mart's Mutant Mod - FOOK2.esp
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Fri Feb 18, 2011 6:35 pm

This happens to me everytime I use a custom race, I'd reccomend changing to a valina race first, then change back after leaving the simulation, using the facegen excanger to fix your face when you go back!
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am


Return to Fallout 3