Reneers Guard Overhaul/Pluggy trouble.

Post » Sat Feb 19, 2011 9:01 am

So I recently installed Reneers Guard Overhaul with OBSE v18 BETA with the new pluggy version.

Everytime I commit a crime guards just stand there saying "Guards! Guards!"

Everything else works perfect. Whats wrong?

Load Order:
Oblivion.esm
RenGuardOverhaul.esp
Oblivion XP.esp
Days&Months.esp
DMACArmor.esp
Alternate Start Revamped.esp
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Alex Blacke
 
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Post » Fri Feb 18, 2011 7:12 pm

Get the latest OBSE, the v18 stable version. The latest Pluggy is v132, by the way. Do you have the latest RGO as well? Reneer has a thread for his mods. You should use the members search and post there.
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Jade MacSpade
 
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Post » Fri Feb 18, 2011 8:20 pm

I have all the latest versions, no different.

Also, how do you install pluggy working?
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Neko Jenny
 
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Post » Sat Feb 19, 2011 9:48 am

Extract Pluggy into the OBSE plugins folder (Oblivion\Data\OBSE\Plugins)
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Chris Johnston
 
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Post » Sat Feb 19, 2011 8:00 am

That folder doesn't exist.
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Myles
 
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Post » Sat Feb 19, 2011 4:59 am

That is why you have to create it.

Edit: When you use folder save commands, you are not limited to clicking on an existing folder, you can also type: \\
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Liv Brown
 
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Post » Sat Feb 19, 2011 6:31 am

Tried that, still doesn't work.
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naome duncan
 
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Post » Sat Feb 19, 2011 9:57 am

Do you mean that Pluggy is still not installed correctly or RGO is still not working correctly? Post in the RGO thread after Reneer creates a new one.
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Amber Ably
 
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Post » Sat Feb 19, 2011 4:22 am

RGO isn't working.
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Nienna garcia
 
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Post » Sat Feb 19, 2011 3:50 am

ValenDreth:

Try typing this into the console while in game:
set RenCrimeVersion.overrideturnoff to 1

And that might fix your issues with 2.07. RGO 2.08 should automatically fix this issue - which I assume is because RGO is not properly turning on because you are using an Alternate Start Mod.
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rheanna bruining
 
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Post » Fri Feb 18, 2011 9:25 pm

ValenDreth:

Try typing this into the console while in game:
set RenCrimeVersion.overrideturnoff to 1

And that might fix your issues with 2.07. RGO 2.08 should automatically fix this issue - which I assume is because RGO is not properly turning on because you are using an Alternate Start Mod.


Just wanted to add that I'm experiencing the same behavior from RGO.

I noticed this in one instance in the castle at Anvil: If I stand directly in front of a guard and steal an item, I'll see the guard begin to mouth words, but without hearing any speach. Upon stealing a second item, the guard will shout, but will not attempt to arrest me.

I stole an item in front of an NPC. The NPC behaved in the exact same manner I described the guard behaving in. After moving to the throne room, where there is a guard, I waited for about 2 minutes. After roughly 2 minutes of doing nothing but facing the guard, the guard suddenly charged over and started the arrest dialog.

The suggested fix (set RenCrimeVersion.overrideturnoff to 1) had no effect. Entering the string in the console and then exiting/reentering the castle also had no effect.

Reneer, do you have a new post up somewhere? The old post for discussing your mod (the one linked from texnexus) hit it's post limit a couple of weeks ago. As soon as I have a place to post, I'll get the info you need from Pluggy and post it.
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Wanda Maximoff
 
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Post » Fri Feb 18, 2011 11:10 pm

Just hijacking your thread to report a problem. RGO caused my game to crash incessantly. It was RGO. When I disabled it, the game worked. I do think it might have conflicted with another mod, and I'll check that out later.
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Amy Cooper
 
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Post » Fri Feb 18, 2011 10:09 pm

Just wanted to add that I'm experiencing the same behavior from RGO.

I noticed this in one instance in the castle at Anvil: If I stand directly in front of a guard and steal an item, I'll see the guard begin to mouth words, but without hearing any speach. Upon stealing a second item, the guard will shout, but will not attempt to arrest me.

I stole an item in front of an NPC. The NPC behaved in the exact same manner I described the guard behaving in. After moving to the throne room, where there is a guard, I waited for about 2 minutes. After roughly 2 minutes of doing nothing but facing the guard, the guard suddenly charged over and started the arrest dialog.

The suggested fix (set RenCrimeVersion.overrideturnoff to 1) had no effect. Entering the string in the console and then exiting/reentering the castle also had no effect.

Reneer, do you have a new post up somewhere? The old post for discussing your mod (the one linked from texnexus) hit it's post limit a couple of weeks ago. As soon as I have a place to post, I'll get the info you need from Pluggy and post it.
As is usual, when I tried to replicate the behavior you are experiencing, I could not. I went to Anvil Castle and stole from a Guard. He immediately gave me the arrest dialog - no delay whatsoever. I'll havea a new RGO thread up when 2.08 is ready for release - if you want to send me the debug file, you can do so via a PM.

Just hijacking your thread to report a problem. RGO caused my game to crash incessantly. It was RGO. When I disabled it, the game worked. I do think it might have conflicted with another mod, and I'll check that out later.
Uh, great? And I am supposed to do what with this information? :P
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Sabrina garzotto
 
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Post » Sat Feb 19, 2011 8:25 am

As is usual, when I tried to replicate the behavior you are experiencing, I could not. I went to Anvil Castle and stole from a Guard. He immediately gave me the arrest dialog - no delay whatsoever.

Uh, great? And I am supposed to do what with this information? :P


Sorry. Just stating the problem :ahhh: I'll see if I can figure out an incompatibility by tomorrow night.
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Yung Prince
 
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Post » Sat Feb 19, 2011 2:23 am

Sorry. Just stating the problem :ahhh: I'll see if I can figure out an incompatibility by tomorrow night.

Posting your load order might be helpful.

@Reneer: You can find it in http://www.gamesas.com/index.php?/topic/1090806-crash-cracensoredy-crash-crash-acrash/.
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Tha King o Geekz
 
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Post » Fri Feb 18, 2011 6:07 pm

Sorry. Just stating the problem :ahhh: I'll see if I can figure out an incompatibility by tomorrow night.
No need to be sorry. CTD issues are just a part of Oblivion life, really. And even if you find an "incompatibility" between RGO and some other mod, it still wouldn't tell me what part of RGO might be causing the CTD, or even if it is RGO that is the culprit and not the other mod entirely.
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le GraiN
 
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Post » Sat Feb 19, 2011 5:59 am

No need to be sorry. CTD issues are just a part of Oblivion life, really. And even if you find an "incompatibility" between RGO and some other mod, it still wouldn't tell me what part of RGO might be causing the CTD, or even if it is RGO that is the culprit and not the other mod entirely.


Which is why I should've made sure something was going on before I brought it up. I do know that it was RGO that was causing the crashes. I don't know if RGO runs fine if whatever other mod is messing with it is deactivated. This is what I'm going to find out tomorrow. Just want to make sure I find the reason for the crashes. I enjoy RGO, and the alternatives don't really compare.
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Sarah MacLeod
 
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Post » Sat Feb 19, 2011 2:04 am

Whoops, little mix-up: I didn't actually steal from the guard, I stole a couple of items from a table in view of the guard. Pickpocketing a guard (and failing) DOES result in his bringing up the arrest dialog.

Attacking the guard results in him immediately drawing his sword and attempting to kill me. No arrest dialog is attempted and the guard will not accept any attempt to yield, even after using the "voice of the emperor" ability to attempt to boost his disposition towards me.

Attacking an NPC in view of a guard results in the guard running over and initiating the arrest dialog.

Stealing in front of the guard results in the guard shouting one of the "stop thief" type lines, but only once. The guard will shout one of the "stop thief" phrases each time something else is stolen, but does not activate the arrest behavior. The guard can also be spoken to, immediately afterwards, without bringing up the arrest dialog.

No bounty is being added (or it's being removed very quickly afterward) when the player is seen stealing something.

I'm going to install Pluggy now and get that debug file PMed to you.
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flora
 
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Post » Sat Feb 19, 2011 4:46 am

Well, I can say that I had to abandon RGO because nobody paid any notice to me stealing AND pickpocketing things in plain sight. And I've seen numerous reports of this bug from other users, BTW.
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Brooke Turner
 
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Post » Fri Feb 18, 2011 6:47 pm

Well, I can say that I had to abandon RGO because nobody paid any notice to me stealing AND pickpocketing things in plain sight. And I've seen numerous reports of this bug from other users, BTW.
Great? :P
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Sarah Kim
 
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Post » Fri Feb 18, 2011 6:33 pm

Not related to the problems mentioned, but since it's stated there won't be a thread until the next version comes out...

I have a weird issue where the Shivering Isles bounty is being set to -2147483648. (Negative 32 bit integer max value?)

I reset it to zero through the console but the next time I entered Shivering Isles it changed again. :blink:

Mind you, I am not going through the original gate to SI, I am using the teleport system from the "Integration: The Stranded Light" mod.
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Baby K(:
 
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Post » Sat Feb 19, 2011 1:27 am

Did you see this Reneer? Maybe it helps...
I was having the same thing where guards wouldn't attack me and they'd just try to talk to me with 207. I disabled the RenGuardOverhaulShiveringIsles.esp and it seems to working fine again.

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Ronald
 
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Post » Sat Feb 19, 2011 4:31 am

From the previous thread before it got locked if you remember (seems relevant):

set RenCrimeVersion.overrideturnoff to 1
did work, as in no error returned, unfortunately no change in behavior. Also the game crashed after a brief crime spree in the Skingrad Mages Guild.

Using pluggy:
17:14:08 RenCrimeNodeQuestScript: Player has committed a theft. Guardsthatcanseeplayer:
17:14:20 RenCrimeNodeQuestScript: Player has committed a theft. Guardsthatcanseeplayer:
17:15:11 RenCrimeNodeQuestScript: Player has committed a theft. Guardsthatcanseeplayer:
17:15:20 RenCrimeNodeQuestScript: Player has committed a theft. Guardsthatcanseeplayer:

I removed practically everything from oblivion. Should I keep pluggy active for these quick tests? Is there anything more advanced I could do to test this more effectively?

& another test:

Spoiler

17/04/2010 01:11:35 - RGO Version: 2.0700000 - PluggyInstalled: 1.0000000 - totalrings: 0.0000000 - activerings: 0.0000000 - RGO Version:
Installed mods:
oblivion.esm
dlcshiveringisles.esp
dlchorsearmor.esp
dlcorrery.esp
dlcvilelair.esp
dlcmehrunesrazor.esp
dlcspelltomes.esp
dlcthievesden.esp
dlcbattlehorncastle.esp
dlcfrostcrag.esp
knights.esp
renguardoverhaul.esp
renguardoverhaulshiveringisles.esp

01:12:23 RenCrimeNodeQuestScript: Player has changed cells - found via renplayerxmarker
01:12:31 RenCrimeNodeQuestScript: Player has changed cells - found via renplayerxmarker
01:12:46 RenCrimeNodeQuestScript: Player has committed a theft. Guardsthatcanseeplayer: 1.0000000
01:13:05 RenCrimeNodeQuestScript: Player has changed cells - found via renplayerxmarker
01:13:20 RenCrimeNodeQuestScript: Player has changed cells - found via renplayerxmarker
01:13:38 RenCrimeNodeQuestScript: Adding a Trespass Ring because player was caught lockpicking.
01:13:38 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:13:40 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:13:40 RenCrimeGuardRingScript: Guard (000ADD13) talking with the player. Player crime gold: 10.0000000. Capture Rings: . Crime rings: 1.0000000. Active rings: 1.0000000
01:13:57 RenCrimeNodeQuestScript: Player has committed an 'other' crime. Guardsthatcanseeplayer: 3.0000000
01:13:57 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:00 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:00 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:00 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:07 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:07 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:09 RenCrimeNodeQuestScript: Player has changed cells - found via renplayerxmarker
01:14:09 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:09 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:12 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings:
01:14:12 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:19 RenCrimeGuardRingScript: Guard (00029395) talking with the player. Player crime gold: 5.0000000. Capture Rings: . Crime rings: 2.0000000. Active rings: 1.0000000
01:14:19 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:26 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:32 RenCrimeNodeQuestScript: Adding a Trespass Ring because player was caught lockpicking.
01:14:32 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:38 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:38 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:38 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:42 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:42 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:45 RenCrimeNodeQuestScript: Player has changed cells - found via renplayerxmarker
01:14:45 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:45 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:55 RenCrimeCivilianRingScript: A civilian (Agnete the Pickled) has added a Steal Ring to the player!
01:14:55 RenCrimeGuardRingScript: Guard (00029395) talking with the player. Player crime gold: 35.0000000. Capture Rings: . Crime rings: 3.0000000. Active rings: 3.0000000
01:14:55 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:55 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode
01:14:55 RenCrimeRingScript: Active crime ring has city: is active and in MenuMode


P.S. No I don't know why I chose Skingrad for these test.
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Lizs
 
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Post » Sat Feb 19, 2011 1:12 am

Any chance of fixing this bug when stealing produces no bounty?
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megan gleeson
 
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