Unfortunately, I'm not sure how to make a weapon implement the "Chained Ball Trap" on the end of a 2-handed stick. Seems like such things will need to be first implemented by the game engine.
If the Creation Engine doesn't use physics on the weapons, and relies only on Skeleton animiation, then no.
If the Creation Engine doesn't use physics on the weapons, and relies only on Skeleton animiation, then no.
Well the cs is the easy part... modelings the hard one... btw I agree with your sig...