The other day I bought Fallout 3 on PC, because I originally bought it on Xbox 360. I have had Oblivion on PC since release and still play it, mostly due to the amount of mods available, so I decided to check out the mods available for Fallout 3 and so I decided to buy it again.
Anyway, I installed the latest patch, FOSE, FOMM, and FWE and MMM.
But I get seemingly random CTDs every so often, and they seem to happen more if I am in an interior. I thought I had figured it out, the FWE interoperability patch says you should not enable the optional addons for MMM, because the patch does that anyway. So I disabled them and thought I had solved my problem, but I still get the crashes. Maybe it is because I had them enabled when I made my character and played a fair few hours with it? I am not sure if I started a new character I would get the crashes with the options disabled from the start.
Anyway, here is my load order:
Mod load order report! Warning: current load order template contains 19 duplicate entriesFallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$CRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmBlackWolf Backpack.espBlackWolf Backpack - Vendor Script Replenish.espBlank's Container Backpack (BlackWolf Backpack Plugin).esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.BlackWolf Backpack - Blank's Container Patch.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.FO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced.espFO3 Wanderers Edition - Optional VATS Halftime.espMart's Mutant Mod.espMart's Mutant Mod - Natural Selection.esp [b](Inactive)[/b]Mart's Mutant Mod - Tougher Traders.esp [b](Inactive)[/b]Mart's Mutant Mod - Zones Respawn.esp [b](Inactive)[/b]Mart's Mutant Mod - FWE Master Release.espFellout-Full.espBlank's Container Backpack (Fook Plugin).esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Mart's Mutant Mod - Master Menu Module.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Merged Patch.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Thanks a lot.