LandscapeLOD textures

Post » Sat Feb 19, 2011 7:34 am

I am trying to generate a few Landscape LOD textures in the CS, but have run into a few hiccups. I already know about the dreaded black texture bug, but what I can't seem to do is get rid of the water overlay. This is leading to astonishingly ugly bright pink areas on the generated texture, and I can't find any option to turn water display off in the CS.

Am I missing something here?
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Ana
 
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Post » Sat Feb 19, 2011 9:21 am

Shift + w should turn off water. Also, I believe the new CSE fixes that ugly pink 'water'.
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I love YOu
 
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Post » Fri Feb 18, 2011 10:37 pm

@Hanaisse: I didn't want the water to be blue, I wanted it gone. It was interfering with the landscape texture. Thanks for that key command, though, that definitely helped.

Now I need help getting past the blasted half-black texture bug, because the Python script given on the CS Wiki is horribly outdated and won't run on the newer versions of Python, it would seem.

EDIT: I am running the CSE, but for some strange reason, it's not fixing the pink water. It does seem to be operating correctly, though, so I can't say what the problem could be.

EDIT 2: I suppose I could always hand-stitch the texture, since I do know the resolution (1024*1024). I just need to tediously assemble all the partial textures then vertically flip the canvas so the texture is properly applied by the game, and I can do all that in Paint.Net.
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neil slattery
 
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