If I knew that
you were going to reply to this I would have just posted this on our forums. :biggrin:
http://www.tesnexus.com/downloads/file.php?id=20335.
I tried reverting back to the original head mesh but I don't think that's the issue here. It replaces all of the facial textures to be correctly UV'd with the new head. I suspect that to be the problem. Shame though, the new head is pretty.
Now that I think about it, if I edited the texture path for the new head, that would probably solve this problem. Wait, no... nevermind. The texture paths are already different.