It's really strange and annoying. I can mark them via console and everything looks fine,but i can't pick them up.
It's always after i load a savegame. If i recognized right,it always happens if i already picked them up before and had to reload for whatever reason (ugly guy behind me had a big gun for example).
Must be one of my mods,so i'm asking here.
Did anyone encountered the same problem and could find out which one it was?
Or even found a solution for that happening?
My active mods
Spoiler
Active Mod Files:00 fallout3.esm01 anchorage.esm02 thepitt.esm03 brokensteel.esm04 pointlookout.esm05 zeta.esm06 imcn.esm07 destruction.esm08 craft.esm09 calibr.esm [Version 1.4]0A project beauty.esm0B fo3 wanderers edition - main file.esm0C mart's mutant mod.esm0D streetlights.esm0E cbo_master.esm0F fnnsys.esm** FireLightFix.esp10 darnifieduif3.esp** Project Beauty- Broken Steel.esp** Project Beauty- Point Lookout.esp11 casm.esp12 galaxynewsradiofix[s].esp13 blackwolf backpack.esp++ BlackWolf Backpack - Vanilla Big Guns Fix.esp++ BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp++ BlackWolf Backpack - Zeta Drone Cannon Fix.esp++ Destruction - Main.esp14 destruction - main - statics.esp++ Destruction - DLC.esp15 destruction - dlc - statics.esp16 bzarmour.esp++ royphilipsevilwmask.esp17 fo3 wanderers edition - main file.esp18 fo3 wanderers edition - dlc anchorage.esp19 fo3 wanderers edition - dlc the pitt.esp1A fo3 wanderers edition - dlc broken steel.esp1B fo3 wanderers edition - dlc point lookout.esp1C fo3 wanderers edition - dlc mothership zeta.esp++ FO3 Wanderers Edition - Optional Restore Tracers.esp1D megaton house expansion weapons removed.esp1E princess tenpenny home extension.esp1F tailor maid.esp20 tailor maid anchorage.esp21 tailor maid pitt.esp22 tailor maid brokensteel.esp23 tailor maid zeta.esp24 tailor maid black retex.esp25 7_holsterforhandgunsv1_1.esp26 1SB_VenomousArmor.esp27 qtoughchickarmor.esp++ Colossus Outcast.esp28 colossus bos.esp29 col enclave ver2.esp2A col enclave hell.esp2B karmarevamp1010.esp2C eve.esp2D eve operation anchorage.esp2E eve - fwe master release.esp++ EVE Anchorage - FWE DLC Anchorage.esp2F immersivehealth.esp30 mart's mutant mod.esp31 mart's mutant mod - dlc anchorage.esp32 mart's mutant mod - dlc the pitt.esp33 mart's mutant mod - dlc broken steel.esp++ Mart's Mutant Mod - DLC Point Lookout.esp34 mart's mutant mod - dlc zeta.esp++ Mart's Mutant Mod - Hunting & Looting.esp++ Mart's Mutant Mod - Natural Selection.esp++ Mart's Mutant Mod - Tougher Traders.esp35 mart's mutant mod - zones respawn.esp++ Mart's Mutant Mod - Dynamic Player Scaling.esp36 mart's mutant mod - fwe master release.esp37 Mart's Mutant Mod - Project Beauty + FWE.esp38 project beauty- braided redguard hair- addon.esp39 cbo.esp3A cbo - expbelohnung0prozent.esp3B cbo - dlc fixes.esp** CBO - K9 Cyber Dogmeat.esp3C imp's more complex needs.esp3D imcn - 5 dlc merged.esp3E imcn - fwe compatibility and ingestibles.esp3F imcn - mmm meats, bloods, and eyeballs.esp40 imcn - forced initialization.esp41 1pipboypda.esp42 stripclub.esp43 mzallaccesspass.esp44 ace2-0.esp45 i'll touch what i want.esp++ lessviewdistance.esp++ lessviewdistanceThePitt.esp++ OAlessviewdistance.esp46 dd-full screen blood.esp++ LED pipboy light extended.esp47 fellout-full.esp++ Fellout-Anchorage.esp++ Fellout-BrokenSteel.esp48 fellout-pointlookout.esp49 fellout-zeta.esp++ Destruction - CP - Fellout.esp4A flokiijackets.esp4B kukri by madcat and aj.esp4C supremeraiderarmor_q.esp4D raider_leather.esp4E expanding megaton mod - inside - v1.7.esp4F fnnsys start inventory.esp50 vats normal weapon degradation.esp51 realphysicsnocarexplosions.esp52 big and small.esp53 rrru +4.esp++ IMCN - FNNsys.esp++ FNNsys - FWE.esp54 the pitt crash fix.esp [Version 1.0.0]** unique_uniquesDLC.esp++ Mart's Mutant Mod - Master Menu Module.esp++ ComboHeadgearOA.esp++ ComboHeadgear.esp++ ComboHeadgearPITT.esp++ LightweightFoodSanitizer.esp** MK23.esp55 Bashed Patch, 0.esp