Tamriel's Plants: Similar but Different from ours?

Post » Fri Feb 18, 2011 10:54 pm

I've just been noticing that besides the fact that Tamriel's plants are bigger then our plants that they're based on, they also seem to be entierly different when it comes to medical properties. Take for instance the Mandrake in Cyrodill and the real-world Mandrake. Mandrake was commonly used by people who practised magic, but it was never actually ingested because the root was highly poisonus, so it was mostly worn as an ambulant. However in Tamriel the root of the plant can actually be used to cure diseases just by eating it raw. A lot of other plants in Tamriel are poisonus in real life, but are treated as healing plants such as the Foxglove.

So this makes me think that the plants on Nirn, while they look similar to the plants on Earth, actually have different properties.
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Fri Feb 18, 2011 6:34 pm

Technically speaking, the Elder Scrolls world is a completely different one from our own, it just happens to look a lot like ours in many places. And even if the fundamental workings differ greatly from our own, many things, on the surface, seem to behave much as we'd expect them on Earth (except where magic is involved, of course.). So while there may be many plants that are based on real life plants, it seems reasonable that they might differ in some ways, whether in appearance, or in other properties. In fact, I'd say it's sort of necessary for the game for them to differ in some ways, since I don't think there are any plants in real life that induce spontaneous combustion when consumed.

I guess it's like how rats are bigger than the ones you'll likely see in real life, and much more aggressive.
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Fri Feb 18, 2011 10:24 pm

I guess it's like how rats are bigger than the ones you'll likely see in real life, and much more aggressive.

Now that I think about it, nothing is smaller. Things are only the same size or bigger. Maybe the entire planet of Nirn is in fact at a smaller scale than our own world, except for rats and a few other things like magic hour glasses. If we assumed similar rules of gravity and muscle function, you could suddenly use lore and science to explain the high jumping, people carrying eight hundred swords and three thousand sets of armor, and the slowly falling axes!
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Fri Feb 18, 2011 11:28 pm

Separate, but equal.

What?
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Fri Feb 18, 2011 7:09 pm

It has more to do with game mechanics than with them being purposefully bigger than the irl objects they represent.
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Sat Feb 19, 2011 7:52 am

I like to think it was the devs for TES IV just being unimaginative. <_<
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Sat Feb 19, 2011 1:41 am

But hey, it gives us something to anolyze to death right? ^_^ Unless I'm just the only person curious about stuff like this.
User avatar
Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Fri Feb 18, 2011 10:58 pm

Now that I think about it, nothing is smaller. Things are only the same size or bigger. Maybe the entire planet of Nirn is in fact at a smaller scale than our own world, except for rats and a few other things like magic hour glasses. If we assumed similar rules of gravity and muscle function, you could suddenly use lore and science to explain the high jumping, people carrying eight hundred swords and three thousand sets of armor, and the slowly falling axes!


As interesting a theory as it is, I don't think it has much real bearing. The unrealistic carrying capacity and unrealistic jump height is just game mechanics, I'd imagine and the slowly falling physics objects is probably Bethesda implementing Havok physics poorly. As for things like rats being bigger than in real life, that's probably just because fighting a realistic sized rat would probably be even more boring than fighting a giant one, not to mention they might be rather hard to hit with your sword.
User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Fri Feb 18, 2011 9:08 pm

Separate, but equal.

What?

Oh? Didn't you know? I'm racist towards Nirn Plants. Yeah I don't think those plants deserve to be treated as equals like our plants on Earth. They shouldn't be in the same schools as the Earth Plants, and they should be forced to sit on the back of the bus. ;)

Anyways about the rats, yeah it is probably easier to hit giant rats then small rats, but that doesn't mean that it's the only reason, everything on Nirn seems bigger then Earth probably because of the fact that Nirn is a different planet. And because of that I think the plants have different medical properties too. I don't think it was all just "laziness of the developers", I think they really did think about making things similar to things on our planet but different.
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Sat Feb 19, 2011 1:54 am

I guess it's like how rats are bigger than the ones you'll likely see in real life, and much more aggressive.

Actually, rats of that size do exist in some parts of the world.
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Fri Feb 18, 2011 6:01 pm

Actually, rats of that size do exist in some parts of the world.


And rats smaller than those exist in Tamriel.

If you read the in-game dialogue from Morrowind, particularly from an Orc or Nord Barbarian NPC, they mention the giant rat enemies in the game are called Cave Rats, and are a larger variety of the common rat, which must also logically exist since they were mentioned. They're simply not represented in-game.
User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Fri Feb 18, 2011 7:52 pm

Things having magical properties: obviously, they don't in the real world because magic isn't real.
Eating raw mandrake roots or other poisons: wortcraft is not eating. It involves the alchemy skill. It's so abstracted it might look like eating but it's not.
Giant rats and other oversized things: in the real world you have a much greater field of vision than what you get by focusing on your computer screen. Oversizing stuff compensates for that by making it easier to see the relevant things.
User avatar
Vickey Martinez
 
Posts: 3455
Joined: Thu Apr 19, 2007 5:58 am

Post » Sat Feb 19, 2011 4:50 am

Wortcraft: A name for herblore herbal remedies and herb magic used by followers of Heathenry

Wortcraft is just the knowledge of various plants and their medical properties, when you consume an ingridiant's first effect in Oblivion, that is not "Wortcraft", that is simply chewing the ingridiant. So yes, it is eating. I don't know what makes you think otherwise. :nono:
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Sat Feb 19, 2011 10:00 am

Wortcraft: A name for herblore herbal remedies and herb magic used by followers of Heathenry

Wortcraft is just the knowledge of various plants and their medical properties, when you consume an ingridiant's first effect in Oblivion, that is not "Wortcraft", that is simply chewing the ingridiant. So yes, it is eating. I don't know what makes you think otherwise. :nono:

This, perhaps?

http://www.uesp.net/wiki/Lore:Fundaments_of_Alchemy

Wortcraft
Wortcraft is, in fact, amateur Alchemy. Eating an ingredient requires grinding it against the teeth, which occasionally releases its simplest essence and results in a fleeting effect on the eater. Wortcraft never has as strong a result as a potion created using the proper tools.

User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Sat Feb 19, 2011 8:45 am

You just proved what I said. :P

Eating an ingredient requires grinding it against the teeth, which occasionally releases its simplest essence and results in a fleeting effect on the eater.

Edit: And plus you shouldn't compare Elder Scroll's "Magic" to real Alchemy and Witchcraft. There's so much more to true alchemy then simply taking a bunch of plants and parts and making potions. Alchemy also invloves the art of changing lead into gold, or making a man-made human from the earth. The same goes for Wortcraft. Real Wortcraft is just the art of knowing how to cure things with simple plants, but it was believed to be like Witchcraft a long time ago, so most people who practised Wortcraft were treated like witches, even though it was really no different then using modern medicine (which is made from a lot of herbs).
User avatar
Lisa
 
Posts: 3473
Joined: Thu Jul 13, 2006 3:57 am

Post » Sat Feb 19, 2011 6:50 am

You just proved what I said. :P

I know, I meant that the emphasis on the grinding bit may make people forget about the eating bit. NPCs don't just chew and spit out their food, do they?
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Sat Feb 19, 2011 1:36 am

Oops, sorry. Yeah, they really are eating the food. You even see the NPCs eat it themselves. :)
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Fri Feb 18, 2011 10:50 pm

To go back to the OP and the idea that Nirn has less gravity, this can be arugued to be true as Nirn is in fact a good deal smaller than Earth. I forget by how much but there is a thread knocking around that discusses it. Also if you take Arena as the basis for Nirn, the sun sets in the east and rises in the west.
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Fri Feb 18, 2011 7:53 pm

Nirn's gravity is artificial and unrelated to normal astrophysics.
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Fri Feb 18, 2011 10:31 pm

Even though you might find a source in-game saying you eat the ingredients, keep in mind you find the same kind of source in-game telling you that there are people out there that are mining orcish to make orcish armor with the mined orcish ore -- because orcish, just like dwarven, elven or daedric -- is just a material like iron or steel.

When compared with common sense, and things such as the possibility to "eat" raw glass or raw ebony in Morrowind, you are forced to conclude that using ingredients is an alchemical process (proof: it increases your Alchemy skill), not gastronomy.

Edit: And plus you shouldn't compare Elder Scroll's "Magic" to real Alchemy and Witchcraft. There's so much more to true alchemy then simply taking a bunch of plants and parts and making potions.


Plus the philosophical aspect.
User avatar
Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Sat Feb 19, 2011 4:06 am

Nirn's gravity is artificial and unrelated to normal astrophysics.

That... would actually explain http://www.youtube.com/watch?v=Q1PxstH2VpI. :blink:
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Sat Feb 19, 2011 1:43 am

That... would actually explain http://www.youtube.com/watch?v=Q1PxstH2VpI. :blink:


http://www.youtube.com/watch?v=7tBMwMqkfhk&feature=channel
User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm


Return to The Elder Scrolls Series Discussion