[WIP] Broadswords

Post » Sat Feb 19, 2011 5:06 am

Fuelled by a combination of my dislike for the oversized vanilla longsword meshes and nostalgia for the 'adventurer's weapon of choice' from the rpgs of my childhood I bring you "Broadswords". A new category of swords designed to fall in place somewhere between the default shortswords and longswords.
These 'hack and slashers' are designed to remain wieldy in tight dungeon corridors and take prolonged punishment when far from the smith's anvil however they lack some of the reach and finesse of the more battle-field orientated longsword. (i.e shorter and slower than a longsword but more durable and harder hitting). All weapons are re-modelled based on standard meshes, they're all meant to fit in naturally alongside the vanilla items.

Progress -

The models are all finished and the weapons (base versions and durable SI varieties) are placed in game. I've still got to do the CS donkey work of making all the enchanted versions and then placing everything in the levelled lists.

A few pics:

http://img248.imageshack.us/img248/1646/screenshot35h.jpg (regular silver longsword seen on the right to give an idea of scale.)

http://img37.imageshack.us/img37/3873/screenshot28k.jpg

http://img8.imageshack.us/img8/1733/screenshot29cp.jpg

http://img532.imageshack.us/img532/9188/screenshot31y.jpg

ETA:

Should be fairly soon, just need to do the CS work now. I just need to read up on editing the levelled lists as that's new to me. As soon as that's done I'll do a beta release for bug testing.
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Alba Casas
 
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