Dungeons Way Too Big

Post » Fri Feb 18, 2011 11:22 pm

What I found really silly was finding an intact castle with all the doors going to the same interior dungeon entrance. Sometimes random dungeons have serious immersion pitfalls indeed.
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Nicole M
 
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Post » Sat Feb 19, 2011 7:15 am

As a little kid I loved the dungeons, I would even find a dungeon and just clear it out, now I can't stand the collosal dungeons
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Lil Miss
 
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Post » Sat Feb 19, 2011 4:26 am

I'd say Oblivion and Arena got the dungeons right as far as size. Daggerfall was too big and Morrowind too small.

Though I still have fond nightmares of Daggerfall's dungeons. The sounds in that game were SICK and that coupled with the twisted endless mazes were an unforgettable experience
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Khamaji Taylor
 
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Post » Fri Feb 18, 2011 6:33 pm

Does anyone else think the dungeons are far too big? I was given 25 days to kill some guy by the DB, it took me about three and a half hours to even find him, and another half to find my way out again, and that's not an exaggeration, my brother watched Crank, then Game of Death 2, when Crank started, I started in the dungeon! Game of Death 2 was on its final fight before I got through! I'm just hoping that all the rest until I heal time isn't counted because if it is, the DB will not like my tardiness.

Is there any sort of quest marker I can use? I'm an assassin so I can't even use Mark and Recall.


Get Over It.
That is the game.
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luke trodden
 
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Post » Sat Feb 19, 2011 6:15 am

Leaves the question as to what the purpose of this colossal underground labyrinth that sprawls out beneath all of High Rock and Hammerfell used to be used for. Dwemer? :P

But yes, it is kind of absurd when you enter a castle only to realize there's one room of the castle and the rest of the dungeon is underground.


Must be the same architect who designed the Death Star. :P

It's most jarring when you arrive at "Castle of (whatever)" and the entrance is a mound...... :confused:


Hehe or the opposite. Arriving at the Ruins of (Family Name) Farm and the entrance is a castle. With a cat on the stairs. Meowing.

What I found really silly was finding an intact castle with all the doors going to the same interior dungeon entrance. Sometimes random dungeons have serious immersion pitfalls indeed.


Magic!
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Tasha Clifford
 
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Post » Sat Feb 19, 2011 9:51 am

I totally agree with Taemos. The thing I liked about Morrowinds dungeons was that Bethesda put hidden objects/items, and things like that on the ground/behind stuff, etc... And Daggerfalls size of its dungeons, I love. Because beating a dungeon in Daggerfall feels like you accomplished something great. And I love that feeling. I just hope that TES 5's dungeons are gonna be awesome. (I personally didnt like Oblivion though)

And to answer the question - yes, some of the dungeons in Daggerfall are just so rediculously huge. That is why I always have a game saved before I enter a dungeon, just in case if I cant get out. I was stuck in a dungeon for so long, Im STILL stuck in it. lol! Its been months man.... Good times, good times.
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marina
 
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Post » Sat Feb 19, 2011 12:39 am

Just wait untill you have to go back to that Dungeon. It resets everything
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Trent Theriot
 
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Post » Fri Feb 18, 2011 10:59 pm

I don't get it. Some people get done with a 3-4 hour dungeon romp and they feel cheated or like they took too much time. I get out of a 3-4 hour dungeon romp and I feel awesome. I also have a guarload of loot. If I find the quest target in under 20 minutes, that's when I feel cheated; then I feel like I have to go in and clean out the rest of the dungeon just so I feel like I got something out of the journey.
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Oceavision
 
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Post » Sat Feb 19, 2011 12:08 am

I don't get it. Some people get done with a 3-4 hour dungeon romp and they feel cheated or like they took too much time. I get out of a 3-4 hour dungeon romp and I feel awesome. I also have a guarload of loot. If I find the quest target in under 20 minutes, that's when I feel cheated; then I feel like I have to go in and clean out the rest of the dungeon just so I feel like I got something out of the journey.


I felt the same way at first. 30 dungeons later and I'm a slave to the "[" and "]" keys. :P
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Dan Endacott
 
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Post » Sat Feb 19, 2011 7:46 am

I felt the same way at first. 30 dungeons later and I'm a slave to the "[" and "]" keys. :P

Bah! In my many years of playing, can't say I've had to use that very often. There was a period when I first got the game where I was afraid of the dungeons and tried my darnedest to avoid them. Then I got over that and did more dungeons, but I still wouldn't do underwater portions. Then I got over that, too, and I'll do any dungeon you throw at me. They're what the bulk of the game is about, really, so it's a shame to skip through them.

Every now and then I will mix things up again, and immediately use the [ and ] to find the quest target, and then I fight my way back out. Then you get a sense of the dungeon dive, but at least you have an idea of which direction to go.
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Nathan Maughan
 
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Post » Sat Feb 19, 2011 12:31 am

You know whats funny? When MW was released peple complained that MW dungeons were too small :P it must have been shocking to enter that smugglers cave near Seyda Neen and only find 4 bandits and a few rooms, opposed to what it would be like in DQ.


Speaking as a person who played DF first... it was shocking. Pleasantly so, for me, but then I avoided dungeon crawling like the plague in DF. (You have no idea how many Oblivion-trance-delving mages my poor characters protected from assassination. No idea!)
I've gotten over that a bit as I've gotten older (and, perhaps, more methodical), but I still prefer middle-grounds between MW's smallness and DF's giant sprawls.
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Harinder Ghag
 
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Post » Fri Feb 18, 2011 10:42 pm

I'm just disappointed that after doing about 4 big dungeons, they are look the same from there on, and not in an interesting way either. Same with towns too.
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Prue
 
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Post » Fri Feb 18, 2011 9:39 pm

Go to a different region, towns and dungeons have a different tileset, or whatever it's called.
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Skrapp Stephens
 
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Post » Sat Feb 19, 2011 12:59 am

What's interesting in dungeons are those big and unique rooms like the Privateers Hold throne room with the huge stairs. All have clever hidden passages and secret rooms. I bet nobody of the newcomers found the secret stash in the room where the second Imp is near a small table.

But yes once you have found all the unique big rooms everything is the same. Daggerfall is a mix of procedurally generated with handmade content but it was never meant to be played forever. There's a time when you have seen all and did everything.
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Victor Oropeza
 
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Post » Sat Feb 19, 2011 4:01 am

Go to a different region, towns and dungeons have a different tileset, or whatever it's called.


Yeah, in Hammerfell regions. They look nice.
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casey macmillan
 
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