could we have a more deus ex mindset whilst playing?

Post » Fri Feb 18, 2011 8:37 pm

i liked how dues ex had SO MANY WAYS TO DO SIMPLE THINGS. tes has this too, but not on the scale of deus ex.

for those who havent played,imagine a door-

do i lock pick it?
do i find the key?
do i hack the doorcode (magic for tes :vaultboy: )
do i find another way around?
do i blow it up?

then you look at a building with guards that you must infiltrate

do i run in guns blazing?
do i jump over the walls (with my powers) and onto the roof?
do i kill the guards off one by one?
do i go invisible and walk in?
do i sneak in and activate something that will kill people for me
do i even need to kill anyone when i can knock them out and hide the bodies? (you could seriously play that game without killing anyone, i however, killed everything :chaos: )
do i use my strength to move objects out of the way to make a secret entrance?
do i bribe someone for information?
do i take rout a,route b or route c?
what is inside the building?
how the hell am i going to take down the robot at the end?
do i save the ammo for hard opponents, or do i use it on the little opponents and sneak around the hard ones?
do i lure people into traps?
how will i get past this trap, do i trigger it and improvise or do i find my way around?
what do i do when i get caught? run,hide again,fight,cloak etc?
this man has information, how do i get it? talking,money,a little quest or SHOOTING HIM IN THE FACE?
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Liv Staff
 
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Post » Fri Feb 18, 2011 11:27 pm

How do you get information out of someone when you've shot him in the face? :sadvaultboy:
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Amy Masters
 
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Post » Sat Feb 19, 2011 2:32 am

How do you get information out of someone when you've shot him in the face? :sadvaultboy:


this.
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kevin ball
 
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Post » Sat Feb 19, 2011 1:09 am

How do you get information out of someone when you've shot him in the face? :sadvaultboy:

I'm sure you won't have much problem with that if you're well-versed in haruspicy.
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jaideep singh
 
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Post » Fri Feb 18, 2011 10:57 pm

New Vegas already accomplished this quite well, and no doubt Todd has noticed. In fact, I'm fairly sure New Vegas and even Fallout 3, to a lesser extent, borrowed a bit from Deus Ex.

While it's possible to apply this to Skyrim, a modern gameworld allows for far more options in how you approach a mission. Whether by security, using explosives, lockpicking, talking your way in or stealking a key...I suppose Skyrim would be more limited to the thief, bully and diplomat approach, but that's already a step up from Oblivion.
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Alex [AK]
 
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Post » Sat Feb 19, 2011 7:55 am

More choice is always nice.
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quinnnn
 
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Post » Fri Feb 18, 2011 10:21 pm

Yes, absolutely !!!
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Rex Help
 
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Post » Fri Feb 18, 2011 10:55 pm

i would love to see it but fantasy settings are inferior as far as adaptablity to sci fi settings. your also limited by whatever is plausible in the TES world. it would be nice if they brought back dwemer explosives from morrowind that could be used to breach cavern walls and doors like you could in morrowind, another thing morrowind had that oblivion didnt.

what would be nice is if they had more doors that were very hard locks and someone nearby had the key and you could either pick the lock if you were really proficient or you would have to do it the hard way and fight for the key or steal it. maybe you could threaten them to give you the key if you kill enough of their buddies in front of them.
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Amysaurusrex
 
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Post » Fri Feb 18, 2011 8:36 pm

i would like it to have a splinter cell (the first one) style thing where if you kill somebody with info, they drop a satchel with the data (bit OT i know)

but, yeah i like open ended games
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xxLindsAffec
 
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Post » Sat Feb 19, 2011 3:21 am

Deus Ex worked because it's environments were self contained, and you were always pushed down the path of the story.

I couldn't see an open-world game coming close to DE's level of interaction and choice, but a few more options during quests would be nice.
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Kayla Oatney
 
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Post » Sat Feb 19, 2011 6:10 am

Brb reinstalling.
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Harry Leon
 
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Post » Sat Feb 19, 2011 12:21 am

I don't accept that sci-fi has inherently more options than fantasy; it all depends what abilities you're offered and what scenarios the game designers create.

For instance, in Skyrim you might be asking:

  • Do I pick the lock?
  • Do I find the key?
  • Do I use an unlock spell?
  • Do I find another way?
  • Do I burn through the door with a fire spell?
  • Do I use a charm spell to get a guard to open it for me?
  • Do I summon a Storm Atronach to smash it open for me?
  • Do I use a passwall spell (from Daggerfall :)) to temporarily remove the wall beside the door?
  • Do I use a Divine Intervention spell (from Morrowind) to teleport me to the shrine on the other side of the door?
  • Do I levitate over the top of the wall (not an option indoors, obviously)?


And that's just for getting past a door :).

The real question is... will Bethesda allow for the insane number of possibilities that magic affords? Is it even do-able? They may fall back on a simpler mind-set, with charm spells just stopping people from attacking you, and summoned monsters just fighting enemies. But that doesn't mean the possibilities aren't there!
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Noely Ulloa
 
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Post » Sat Feb 19, 2011 6:13 am

I don't accept that sci-fi has inherently more options than fantasy; it all depends what abilities you're offered and what scenarios the game designers create.

For instance, in Skyrim you might be asking:

  • Do I pick the lock?
  • Do I find the key?
  • Do I use an unlock spell?
  • Do I find another way?
  • Do I burn through the door with a fire spell?
  • Do I use a charm spell to get a guard to open it for me?
  • Do I summon a Storm Atronach to smash it open for me?
  • Do I use a passwall spell (from Daggerfall :)) to temporarily remove the wall beside the door?
  • Do I use a Divine Intervention spell (from Morrowind) to teleport me to the shrine on the other side of the door?
  • Do I levitate over the top of the wall (not an option indoors, obviously)?


And that's just for getting past a door :).

The real question is... will Bethesda allow for the insane number of possibilities that magic affords? Is it even do-able? They may fall back on a simpler mind-set, with charm spells just stopping people from attacking you, and summoned monsters just fighting enemies. But that doesn't mean the possibilities aren't there!


Exactly
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sas
 
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Post » Sat Feb 19, 2011 2:26 am

I'll be happy just when we don't have to play the village idiot again ...
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Oscar Vazquez
 
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Post » Sat Feb 19, 2011 9:17 am

fallout (sorta) and NV did this and it worked out great I hope they continue
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David Chambers
 
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Post » Sat Feb 19, 2011 5:25 am

Deus Ex worked because it's environments were self contained, and you were always pushed down the path of the story.

This.
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alicia hillier
 
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Post » Fri Feb 18, 2011 6:30 pm

Thou shalt not, I shall.
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Dustin Brown
 
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Post » Sat Feb 19, 2011 5:09 am

i can tell you now that 6 of those wont be in the game. :) half of those were removed and wont be back......because when they take something away they dont like putting it back in.

i wish they would do it like minecraft where you could just use a pick or punching through the door although that would take alot longer.
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Johnny
 
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Post » Sat Feb 19, 2011 7:42 am

Damn I got the dues ex games during the holiday steam sale, I guess I should install them and give them a shot that sounds cool.
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CHANONE
 
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Post » Fri Feb 18, 2011 9:28 pm

Most important aspect of Deus Ex was non-linear level design. Even the smallest buildings / shacks had more than one entrance. Also, complex ventilation system in almost any bigger building and most of the cities had some kind of maze-like underground system (sewers or such). It's different approach in level design that emphasizes depth, not sheer breadth.
It's hard to have both, but I would be extremely pleased to see it in an open-world game like Skyrim :celebration:
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Facebook me
 
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Post » Fri Feb 18, 2011 6:45 pm

"could we have a more deus ex mindset whilst playing?"

You can have whatever mindset you like whilst playing, jack. The developers will have an Elder Scrolls mindset while making the game. :D
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Danel
 
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Post » Fri Feb 18, 2011 6:51 pm

I have played through Deus Ex countless times, and I love that game. However, it is a totally different game from the TES games.

You have the illusion of a "free world", but are actually quite constrained. About the best you can do is choose a different approach depending on your style - and even then, you aren't always allowed to do that. It's not entirely different from Half-Life, where you were on rails to be certain, but the rails were well hidden.

If Deus Ex had been written like a TES game, you would have been able to hop between NY, Hong Kong, and Paris at will. You wouldn't have been limited to a small section of each city at time either - you could have finished off Battery Park, and then headed up to Hells Kitchen for dinner immediately afterwards - instead of being forced to stop by UNATCO headquarters. The worst offense, however, is when you are forced to become a "terrorist" midway through the game. What if you didn't want to believe Paul at first, perhaps stay with UNATCO until it becomes bloody obvious what is going on? Shoot, what if you wanted to become a conspirator? You don't get to make that call.

Deus Ex is an awesome game, probably one of the best FPS/RPG crossovers ever written, but it had very definite rails like a FPS.

What I would bring over is the plethora of ways to handle individual situations, which ironically that game handled better than MW or OB. I say ironically, because subquests in both TES games could be very highly linear. I've always felt that there should be many ways to handle side quests, and even the main quest, but I can understand the hesitation. That would make debugging quests almost impossible.
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Amy Melissa
 
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Post » Sat Feb 19, 2011 1:27 am

TES already has this, its called different classes.
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Mackenzie
 
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Post » Sat Feb 19, 2011 9:50 am

LOL man thats awesome DEUS EX is the best game i've ever played, 1#DEUS EX, 2#ELDER SCROLL SERIES( 1# MORROWIND 2# OBLIVION ) 3#HALF LIFE FRANCHISE (1# HALF LIFE 1, 2# HALF LIFE 1 EXPANSIONS, 3# HALF LIFE 2'S) AND invisible war is not considered to be a true game, its a joke... AND i'd love to have the number of options that deus ex have, i mean, in elder scroll is, or you do it, or you kill it, or you fail it, its simple like that.. deus ex is so complex i can't even explain!! oh well some times que quest givers give you diferent options, but thats not very common...
:flamethrower: :gun:
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Patrick Gordon
 
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