Help with bow morph

Post » Fri Feb 18, 2011 7:43 pm

I created a bow, but in game the morph doesn't work. When I shoot an arrow the bow stays in the base position and doesn't move at all. In Nifskope everything is fine (working morph). I compared every single setting I could find in Nifskope and my bow has exactly the same settings as a Bethesda bow. I have multiple GeomMorphController in the nif (since I used different textures instead of a single one in the nif), but even when I remove all but one TriStrip the morph for the one that is left doesn't work. I have absolutely no idea why it isn't working. I created the morph in 3ds max and exported to nif, then copy/pasted the TriStrips branch with the GeomMorphController into a Bethesda nif (elven bow, exchanged the TriStrips branch with my own). Every single value, every string, everything I could find that could have been different from a Beth nif is the same in my nif. Either there are hidden settings I can't access or I missed something.

http://www.mediafire.com/?yk8ta4ljraoxrp6 is the nif, any help would be appreciated.

EDIT: Nevermind, it seems that the problem was indeed that I have used multiple GeomMorpherController. I put all the textures into one dds and re-uvmapped the mesh so everything is in one nif. Now it works. No idea why it didn't work when I removed all but one controller though, but I don't care. Problem solved.
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Manuela Ribeiro Pereira
 
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Post » Fri Feb 18, 2011 11:40 pm

Phitt - have you tried changing it to a single model instead of several tristrips ? (even if for testing only ) -- in looking at the other bows I do not see any made up of more than a single tristrip so am wondering if perhaps there is a limit in the game of how many morph controllers are in a single NIF. It's been awhile since I tried a bow Anim but If I get some time over this weekend I'll take a look at it but from a quick glance it all seems correct other than having several individual tristrips. -- Might be easier to combine it to a single model and redo the UVMapping to a single texture to see if it works (or delete all but one of the Tristrips and test if it works in game with just the one part. (might be another of the various game engine quirks.)

Guess I should read the Edits before posting ! Nice looking bow BTW !!
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Shianne Donato
 
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