[RELz] Tactical Combat Order System

Post » Fri Feb 18, 2011 9:17 pm

http://www.fallout3nexus.com/downloads/file.php?id=14805
http://fose.silverlock.org

TCOS basically lets you play squad leader in Fallout, ordering around any companions you've got from my mods to get the best out of them in combat. The available orders are relatively limited, but useful:
  • http://www.youtube.com/watch?v=2pS5w-hZkfs

TCOS gives you the ability to select individual companions or group-select the lot, and order them to:
  • Move to & hold location
  • Move to a location and provide covering fire
  • Guard a friendly NPC
  • Attack a hostile NPC
  • Assist an ally

The upshot of this is you can easily order your companions to move to cover to flank enemies, pour fire on windows and doors to prevent enemies rushing out, sneak into position and order them to support you, or just get them to blow up cars so you don't have to waste the bullets. The fairly streamlined interface and slowed-time whilst ordering allow you to co-ordinate your followers and enact your battleplan with minimal inconvenience.

The mods capable of using TCOS orders are:
  • http://www.fallout3nexus.com/downloads/file.php?id=712
  • http://www.fallout3nexus.com/downloads/file.php?id=12106
  • http://www.fallout3nexus.com/downloads/file.php?id=1610


---
So, feedback! How useful do you find this? I'd had much grander plans for it, but they were cut back thanks to time and script constraints. Does this provide enough functionality to be worthwhile?
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Emmi Coolahan
 
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Post » Sat Feb 19, 2011 10:18 am

Wow, holy freaking god.

areyouawizard.jpg
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Anna Kyselova
 
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Post » Fri Feb 18, 2011 10:49 pm

TTT you surely outdid yourself here!


From Concept to final product.
Love how you used the slowmo to assist during the tactical choices. Truly awesome mod.

The next must have!!

FO3: Tactics FTW! :intergalactic:
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Robert Bindley
 
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Post » Fri Feb 18, 2011 7:37 pm

Truly a god among men!
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Elea Rossi
 
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Post » Sat Feb 19, 2011 8:33 am

Like mentioned on Falloutnexus I also get a glitch pretty often when going through the selections that makes everything go in slowmotion. And once that happens I cannot cancel orders nor give out any new ones. A shame as it is really unplayable in it's present state, so I cannot even test it more throughly.
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Karl harris
 
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Post » Sat Feb 19, 2011 3:43 am

Managed to do a bit more testing. It works so far outside Megaton, but when I venture inside Megaton and try it out I get the slowdown glitch every single time. Will test some more areas including combat.
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Elisabete Gaspar
 
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Post » Sat Feb 19, 2011 5:39 am

i guess i should have asked you to create AI and command system for my unreleased squad mod :flamethrower:
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[ becca ]
 
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Post » Fri Feb 18, 2011 9:07 pm

Managed to do a bit more testing. It works so far outside Megaton, but when I venture inside Megaton and try it out I get the slowdown glitch every single time. Will test some more areas including combat.
Yeah, I've gotten that bug from time to time but never really been able to pin it down as to why. If it's happening in Megaton all the time at least that narrows things down, I'll take a look at the scripts and see what could be getting screwed up by being in a cell full of NPCs.

i guess i should have asked you to create AI and command system for my unreleased squad mod :flamethrower:
I don't really make stuff for other people.
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StunnaLiike FiiFii
 
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Post » Sat Feb 19, 2011 2:37 am

Yeah, I've gotten that bug from time to time but never really been able to pin it down as to why. If it's happening in Megaton all the time at least that narrows things down, I'll take a look at the scripts and see what could be getting screwed up by being in a cell full of NPCs.


Also got the bug just outside of Rivet town where the Super Mutants roam about, if that helps a bit. No NPC's about at the time except mutants.
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Mr. Ray
 
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Post » Sat Feb 19, 2011 4:57 am

bump. I've been waiting for this one.
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Melanie Steinberg
 
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Post » Fri Feb 18, 2011 7:17 pm

Are you surprised? It's The Talkie Toaster, god of Gamebryo AI
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Emilie M
 
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