Skills we know are confirmed

Post » Sat Feb 19, 2011 9:15 am

Will acrobatics be merged with athletics or none at all?
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SaVino GοΜ
 
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Post » Sat Feb 19, 2011 2:53 am

I wouldn't be surprised if athletics and acrobatics were cut entirely. Same with hand-to-hand.


athletics/acrobatics... MAYBE... but i doubt it, they'll likely be fused into something else...

...and if bethesda ever took away hand-to-hand, they would have a blood thirsty group at their door, because that would destroy quite a bit of freedom and character types people like to play as...

why not just go ahead and say "they'll definitely cut out swords" as well, despite them being 100% in? just to sound completely wrong. :slap:
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Marguerite Dabrin
 
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Post » Sat Feb 19, 2011 7:41 am

Its confirmed no athletics or acrobatics...


That's the first I, or from what I've read, anyone else in this thread has heard of it. What is your source?
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Nicola
 
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Post » Sat Feb 19, 2011 10:37 am

Now that you mention it, I wouldn't doubt it....

If security's only purpose is unlocking doors, I don't see them leaving it as full skill.

P.S. I have been lurking around for long enough so I made an account...Huge TES fan.

How has no one given you a http://www.tesnexus.com/imageshare/images/853179-1224745281.jpg :thumbsup:

That's the first I, or from what I've read, anyone else in this thread has heard of it. What is your source?

http://www.gamesas.com/index.php?/topic/1163088-skyrim-french-coverage-summary/

The guy who translated it said this:
Concerning skills : Athletics (they surely meant Acrobatics) doesn't exist anymore (to prevent the player boosting this only by jumping on stand)

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Rachel Cafferty
 
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Post » Sat Feb 19, 2011 7:02 am

Oh, okay. People should stop posting about potential use of those skills then! Although, I was prettysure you could never gain acrobatics by jumping while standing still.
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bimsy
 
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Post » Sat Feb 19, 2011 12:32 am

Oh, okay. People should stop posting about potential use of those skills then! Although, I was prettysure you could never gain acrobatics by jumping while standing still.

Yep, you totally could. It raised just from jumping or falling from great heights. Running did not affect it.
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Emma Pennington
 
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Post » Sat Feb 19, 2011 3:07 am

Poisons weren't affected by magicka resistance/weakness. Potion effects couldn't be dispelled by dispel effects. How were potions and poisons magic related in Oblivion in the first place? :P

Anyone who truely believes that, has no idea what Alchemy is in TES then.

There is no precedent in established lore for it to be a Thief skill. It is 100% clearly a Mage art in about 20 different references. Just type Alchemy into TIL and read all the in game books about Alchemy to see for yourself.

Not even mentioning real world Alchemy.


True, it does seem like a magic school but we know they have 18 skills and they will distribute it evenly between the 3 groups. It might still fall under Intelligence (if attributes are still in) though. The way you need to think of it is that Alchemy is making ability enhancers and poisons.


Even if I did think of it as ability enhancers and poisons, What has that got to do with Thief?

"Alchemy
The Alchemy discipline is the processing and refinement of ingredients and materials through arcane processes to elicit and preserve their subtle, hidden magical effects in alchemical potions.
The center of Alchemy discipline is the Lustratorium in the Arcane University, under the administration of Julienne Fanis (Breton, Wizard).
"
It is more of a science than a magic school and more often than not people who used it were playing assassins/thieves.

that is total BS
Most players who used it were probably mages. But that matters little. You can be anything and be a maser alchemist in OB or MW. The thing to take note would be the trainers and the NPC alchemists, and if you look most if not all were mages, most were in the Mage Guild. How many Thief Guild Alchemists actually were there?
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Monique Cameron
 
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Post » Sat Feb 19, 2011 1:46 am

Anyone who truely believes that, has no idea what Alchemy is in TES then.

There is no precedent in established lore for it to be a Thief skill. It is 100% clearly a Mage art in about 20 different references. Just type Alchemy into TIL and read all the in game books about Alchemy to see for yourself.

Not even mentioning real world Alchemy.

I was talking in a very mechanical and gameplay point of view, not lore. In Oblivion Alchemy was a player tool that produced effects that couldn't be called magical in any way according to game rules. Also, a "pure mage" player that never used or trained non mage skills could never make use of half the products of alchemy : the poisons were useless for mage staves.
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lisa nuttall
 
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Post » Sat Feb 19, 2011 8:27 am


Too bad they couldn't have a setting for the skill system, Robust for those that want more imersion and basic for those that want quick hack and slash.


I am so sick of explaining this. The perks will let you have sub-specialties. For example, if you have two-handed weapons as a skill, you can take all the perks for two-handed axes, and eventually you will be noticeably better with the axes than claymores and what not, even if your skill in it is the same. It is not more basic, it is just different.
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carla
 
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Post » Sat Feb 19, 2011 10:09 am

I am so sick of explaining this. The perks will let you have sub-specialties. For example, if you have two-handed weapons as a skill, you can take all the perks for two-handed axes, and eventually you will be noticeably better with the axes than claymores and what not, even if your skill in it is the same. It is not more basic, it is just different.

Exactly. Just think about it. When it comes down to actually using a weapon it has a lot to do with the weight. If I'm a master at using a two handed axe I'm not going to be completely helpless if I pick up a claymore. I won't be as good, but I'll bet you I could kick some serious ass with it.
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NAkeshIa BENNETT
 
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Post » Sat Feb 19, 2011 2:12 am

Also, a "pure mage" player that never used or trained non mage skills could never make use of half the products of alchemy : the poisons were useless for mage staves.

A mage, or any character type would reap the same rewards from potions and poisons. That's part of the beauty of it. It contains powers for all play types.

There are many polls on weapons and character types, I think you will find the dagger or something else as the most common weapon used by mages.You WILL use other skills beside the 7 mage skills. It's just the way characters leveled in TES games, not blocking would be stupid. Not running to get somewhere faster would be stupid. Magecraft is based around intelligence. Being a pure mage by your definition would be impossible, or very difficult. imo not actually how the devs thought was going to be the most common play style, well the vanilla game mechanics sure don't encourage it. Thus it's not popular in the player base, and basically the mechanics were as such that it didn't matter much if you were a Warrior/Thief?Mage for anything.

So even when redesigning the system, I do not see the logic in taking a very thin slice of the mage playing populace and apply that kind of obscure against the grain play style to the much larger player base. And then use that to justify Alchemy being a Thief skill

Staves were not even considered melee weapons, why would they benefit from poisons.There weren't many good staves in oblivion anyway, and are pretty much gimped imo. I don't think they were that popular with mages, secondary weapons only. I really hope they make them useful this time. Melee damage and ability to use a poison would only be a start. I think they are coming up for a big overhaul.

Further more, by your logic: It shouldn't be a mage skill because playing as pure mage(which is a rare play style), means only using a staff as a weapon(which wasn't a common primary weapon), so can not make use of half of what alchemy has to offer/ But Thief classes can, thus it is Stealth/Thief skill. It could just as well be a Warrior skill in that case, as they can make full use of all the benefits as well. The extra buffing and extra damage from poisons, Alchemy is a perfect match to a most warrior play styles.
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Marcia Renton
 
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Post » Sat Feb 19, 2011 4:53 am

A mage, or any character type would reap the same rewards from potions and poisons. That's part of the beauty of it. It contains powers for all play types.

There are many polls on weapons and character types, I think you will find the dagger or something else as the most common weapon used by mages.You WILL use other skills beside the 7 mage skills. It's just the way characters leveled in TES games, not blocking would be stupid. Not running to get somewhere faster would be stupid. Magecraft is based around intelligence. Being a pure mage by your definition would be impossible, or very difficult. imo not actually how the devs thought was going to be the most common play style, well the vanilla game mechanics sure don't encourage it. Thus it's not popular in the player base, and basically the mechanics were as such that it didn't matter much if you were a Warrior/Thief?Mage for anything.

So even when redesigning the system, I do not see the logic in taking a very thin slice of the mage playing populace and apply that kind of obscure against the grain play style to the much larger player base. And then use that to justify Alchemy being a Thief skill

Staves were not even considered melee weapons, why would they benefit from poisons.There weren't many good staves in oblivion anyway, and are pretty much gimped imo. I don't think they were that popular with mages, secondary weapons only. I really hope they make them useful this time. Melee damage and ability to use a poison would only be a start. I think they are coming up for a big overhaul.

Further more, by your logic: It shouldn't be a mage skill because playing as pure mage(which is a rare play style), means only using a staff as a weapon(which wasn't a common primary weapon), so can not make use of half of what alchemy has to offer/ But Thief classes can, thus it is Stealth/Thief skill. It could just as well be a Warrior skill in that case, as they can make full use of all the benefits as well. The extra buffing and extra damage from poisons, Alchemy is a perfect match to a most warrior play styles.


Your point fails. My point is : half the products of alchemy were IMPOSSIBLE to use with only mage type skills. The other half was so GENERIC it would be of use for any of the three archetypes. Why is alchemy in Magic? Because in Morrowind only the generic beneficial potions existed. It was thus decided to be a mage skill because it's a kind of smart type skill which fits them well. But smart type scientific skills fit the Thief equally well too. But since alchemy in Morrowind only creates beneficial potions, it doesn't fit them that well in the end. A Thief archetype will only include skills that have some good amounts of crafty, sneaky and manipulativity.

In Oblivion the skill got to make poisons too. Poisons do not fit the mage archetype at all since they cannot use them without training in blade, blunt or marksman. But they fit the thief one very well.



Alchemy : scientist type skill making no use of magicka at all (proof : poisons ignore magicka resistance and potions cannot be dispelled) allowing thieves to make sneaky stuff. It's got as much rights if not more to be a Thief skill than a Mage skill.
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Laura Hicks
 
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Post » Fri Feb 18, 2011 8:51 pm

Alchemy : scientist type skill making no use of magicka at all (proof : poisons ignore magicka resistance and potions cannot be dispelled) allowing thieves to make sneaky stuff. It's got as much rights if not more to be a Thief skill than a Mage skill.

If it is has equal rights in both mage and thief class, surely the entire existing lore of the game would tip the scales in favour of mage. As it is you have not made a convincing argument, it could just as well be warrior using your logic. Mages can still use poisons, just like any class can use anything, you are tripping.

Also you brought up science, which I would consider part of the lore of alchemy, if we must use lore to justify it's placement, then established lore states clearly it is a mage art.. even so, nearly all pursuits of study in the game are carried out by mage types. They are in lore the TES version of scientists. If you consider Alchemy more a science than a magic practice, it would still be studied pretty much entirely by mages.
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noa zarfati
 
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