I assume you are concerned about the player skipping/breaking part of your quest. Either redesign so that this isn't an issue or simply accept that a player may do this. Essentially, it isn't your problem.
What a grammar cluster... thing...
Literal interpretation:
The CS does not even have a console...
Classy. In any case, I can't imagine the linguistic gymnastics your mind went through to get that 'literal' interpretation.