Misc to Weapons

Post » Sat Feb 19, 2011 3:50 am

Hello, I am creating a mod and part of it is to allow people to use misc items as weapons. So far I have made A Broom, a Bone, a Hoe, A Pickaxe, a Shovel, a Scythe, and a pair of shears playable. Threee of these are having issues, the Shovel, Pickaxe, and Hoe. All of the other weapons work fine, with the exception of a little clipping on the scythe, but the Three I listed are not held properly. They stay on the back or at the side weapon part and the user swings their hands like they were holding the weapons. I am taking other weapons and using there base to fit the misc items on if that is needed.
Shovel: Blunt-One Hand, base model was a steel warhammer.
Hoe: Blade-OneHand, base model was Glass Claymore
PickAxe: Blade-OneHand, base model was Steel Waraxe
If you need any more help I would be happy to post more information on each.
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Sophie Payne
 
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Post » Sat Feb 19, 2011 1:11 am

That is a good idea.

But wouldn't a hoe be used more like a war axe, and less like a claymore?
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Hearts
 
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Post » Sat Feb 19, 2011 2:24 am

Hello, I am creating a mod and part of it is to allow people to use misc items as weapons. So far I have made A Broom, a Bone, a Hoe, A Pickaxe, a Shovel, a Scythe, and a pair of shears playable. Threee of these are having issues, the Shovel, Pickaxe, and Hoe. All of the other weapons work fine, with the exception of a little clipping on the scythe, but the Three I listed are not held properly. They stay on the back or at the side weapon part and the user swings their hands like they were holding the weapons. I am taking other weapons and using there base to fit the misc items on if that is needed.
Shovel: Blunt-One Hand, base model was a steel warhammer.
Hoe: Blade-OneHand, base model was Glass Claymore
PickAxe: Blade-OneHand, base model was Steel Waraxe
If you need any more help I would be happy to post more information on each.


The problem is the base NIF that you used are 2 handed weapons and in the CS you are setting them up as 1 handed weapons ! --- the 2 handed weapons are placed on your back instead of at your side so when the animation to draw the weapon plays it tries to draw the weapon from the side weapon node which does not have the weapon there so it remains on your back and the animation plays with empty hands.

You need to make both the NIF and the CS setting match and either change the setting in the CS to 2 handed or change the NiStringExtraData setting in the NIF to sideweapon instead of Backweapon if you want them to remain 1 handed. So that the proper equip animation plays to draw the weapon.
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Taylor Thompson
 
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Post » Fri Feb 18, 2011 6:28 pm

Thank you! The weapons are now working as they should!
And in response to Stonewall, I choose Clamore because the shape of it is longer and thinner, so clipping would show less or not at all.
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Laura Wilson
 
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