» Sat Feb 19, 2011 4:33 am
I think that the problem with lighting in oblivion was all around. didn't they have to cut HDR during process? The whole engine was faulted and bad, which really cut options. I think that while we still need to see what this new system can do, I want to believe that with the advances in technology for this past 6 years we can say that these lighting issues have been dealt with.
If the lighting issues are solved, then its just a matter of a day to add candles/lanterns/etc, just make a model, skin it, and put a light reaching more/less than a torch, and with a different colour.
I don't think that it will be difficult at all to implement this if the new engine has fixed the old issues.
It's like adding different colours for a video game car ( forza ) all you really need is the ground work, but it adds a lot of extra customization to a car. In Skyrim I can see different people using different ways of lighting dungeons, be it with lanterns, candles, torches, magic... you get the point.
Niker