To achieve this I have attached an OnLoad script on one of the persistent objects in the cell with the PaySound command ... like this:
Begin OnLoadPlaySound mysoundEnd... Rest of my script
Now the sound plays alright ... but the problem is that if the PC enters Menu Mode (the inventory menu) ... the sound is immediately cut off and doesn't even continue when the player returns to game mode ... and that's just not right.
So ... is there a way I can allow the sound to continue to play in menumode ... or better yet get paused when the PC enters menumode and then begin from that same point when gamemode begins.
Note: This is nott and can not be a looping sound ...