What happened to Killer Instinct?

Post » Sat Feb 19, 2011 5:09 am

What I remember:

Great Characters
Fast Responsive Game Play
Amazing Combo System
Fatalities
Great Music
Excellent Graphics (for the time)


They made 3 of them all of them were fantastic, and then... Rare just stopped making them. What up with that?
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kirsty williams
 
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Post » Sat Feb 19, 2011 5:11 am

Like Mortal Kombat, the series just...lost steam and got boring for me. Same combos over and over again. Same fatalities over and over again. I'm sure I'm not the only one who feels this way.

Marvel vs Capcom 2/3 is one of the better 2D fighting games I've played.
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Kelvin Diaz
 
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Post » Sat Feb 19, 2011 10:40 am

Well, these days Rare is owned by Microsoft Game Studios and presumably MS only wants them doing games MS wants them to do.

Apparently, a Killer Instinct game 'may' be coming to Kinect. ( http://en.wikipedia.org/wiki/Killer_Instinct_(video_game_series)) Which means it'll lose half of what made it a good game or players will end up killing themselves attempting combos.
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Nitol Ahmed
 
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Post » Sat Feb 19, 2011 12:14 am

There were 3 KI games? I only remember 2, the one for the SNES, and the one for the N64. I loved them both though, they were great games, really do wish they would bring another one out(and not for the Kinect).
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Red Bevinz
 
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Post » Fri Feb 18, 2011 6:12 pm

Like Mortal Kombat, the series just...lost steam and got boring for me. Same combos over and over again. Same fatalities over and over again. I'm sure I'm not the only one who feels this way.

Marvel vs Capcom 2/3 is one of the better 2D fighting games I've played.



I still love MK, and in April its going to light up the world again. REVAMP!
http://www.youtube.com/watch?v=PimeRcLVt7s&feature=relmfu

Everything I have seen about this game, looks like No BS straight up badassery. I mean I think Boone is very much about this and everything Ive seen looks phenomenal.
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DAVId MArtInez
 
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Post » Sat Feb 19, 2011 4:32 am

I only remember the SNES title, such an amazing game. I wouldn't mind a remake except for the fact I've lost all the skill I had in my younger days playing fighting games. :P

Translate: I absolutely svck at them.
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Queen
 
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Post » Sat Feb 19, 2011 1:33 am

Like Mortal Kombat, the series just...lost steam and got boring for me. Same combos over and over again. Same fatalities over and over again. I'm sure I'm not the only one who feels this way.

Marvel vs Capcom 2/3 is one of the better 2D fighting games I've played.


Have you not played Street Fighter 4/Super Street Fighter 4? Those are the better/best fighting/2D fighting games.
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Carys
 
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Post » Fri Feb 18, 2011 9:14 pm

They lost their ability to move to the killer groove.
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Sabrina Schwarz
 
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Post » Fri Feb 18, 2011 7:14 pm

I think Reason #1 for Killer Instinct's death is the fact that the fighting game genre more or less died. Just about every game was more or less a Street Fighter II clone that brought little to the table, and Killer Instinct was really no different. Since then, fighters have largely become niche titles, largely dominated by Street Fighter and Guilty Gear (with Mortal Kombat attempting to make a comeback).
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elliot mudd
 
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Post » Sat Feb 19, 2011 7:31 am

I guess you could say that there was a

C-C-C-COMBO BREAKER!



Someone had to say it.
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michael danso
 
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Post » Sat Feb 19, 2011 4:25 am

I think Reason #1 for Killer Instinct's death is the fact that the fighting game genre more or less died. Just about every game was more or less a Street Fighter II clone that brought little to the table, and Killer Instinct was really no different. Since then, fighters have largely become niche titles, largely dominated by Street Fighter and Guilty Gear (with Mortal Kombat attempting to make a comeback).


Did you ever even play Killer Instinct? It was NOT a Street Fighter clone, it was nothing even remotely close to Street Fighter. As a matter of fact, it blew Street Fighter out of the water with it's unique characters, and it's ability to preform extensive combo chains(something Street Fighter did not have early on), and it's superior graphics, and quite frankly, even it's storyline was better. I spent countless hours playing KI for the SNES and KI for the N64 so I could see everybody's personal storyline, and unlock the highest difficulties + highest speed settings. That's something I certainly never did with Street Fighter.
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Andy durkan
 
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Post » Fri Feb 18, 2011 9:53 pm

Did you ever even play Killer Instinct? It was NOT a Street Fighter clone, it was nothing even remotely close to Street Fighter. As a matter of fact, it blew Street Fighter out of the water with it's unique characters, and it's ability to preform extensive combo chains(something Street Fighter did not have early on), and it's superior graphics, and quite frankly, even it's storyline was better. I spent countless hours playing KI for the SNES and KI for the N64 so I could see everybody's personal storyline, and unlock the highest difficulties + highest speed settings. That's something I certainly never did with Street Fighter.

Yeah, from that little blurb, I'm not getting a sense of it being all that different from the rank-and-file of fighters.
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Epul Kedah
 
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Post » Sat Feb 19, 2011 8:15 am

It invented the Combo chain. Happy now? There were no extensive Combo chains with air juggling before Killer Instinct for the SNES. That alone sets it apart from every fighter game during it's time. Sure, it's not different to today's standard, but that's because it CREATED today's standards.

Edit: there were also no(as someone earlier said) C-C-C-C-OMBO BREAKERs back then either until Killer Instinct invented them.
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Rachel Briere
 
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Post » Fri Feb 18, 2011 9:29 pm

C-C-C-COMBO BREAKER!

Those words are what happened to Killer Instinct. lol Just about everybody I knew, knew Ultra combos including myself. It essentially became: Know a combo or get your ass handed to you. Everybody knew them, so it became: Know the combo breakers or get your ass handed to you. Two players armed with combos turned out to be...

"Combo breaker!"

"Combo breaker!"

"Combo breaker!"

"Combo breaker."

Someone wins. Attrition combat of the turd kind. Whereas on the Street Fighter II's, you had plenty of options that didn't require memorising a single combo and a couple of combo breakers. It actually relied on skill, and different players used the same character different ways. Street Fighter Ex Plus Alpha, was Killer Instinct plus the combos and breakers, plus Surprise Blows, Guard Break, but generally the only time you could pull off a huge combo was after you'd opened up your opponent with a couple of Cancels.

In other words, you had to work for your win by knowing the moves, that disable your opponent allowing you to really hurt him with something epic - and the something epic was way harder to pull off than an Ultra - using the characters in your own unexpected way (players of KI played every character the same way because they were so freakin' rigid and the game orbited around pulling off an Ultra), SF's didn't rely on crappy KI attrition combat with two guys doing the exact same thing until whoever got the first hit in won the match. S'like playing with those old kids toys, what was that one with the lights flashing on it? Red, blue, red, green. "Red, blue, red, green." Win.

Boooooring. KI had good single player in arcades just to continuously whup the pants AI, though, and try to convince yourself somebody was watching going, "That guy is cool." Maybe the cleaning lady in the arcade, or something. In my local arcade there were about eight Street Fighter machines, and one KI. lol The Street Fighter machines were always occupied.

It invented the Combo chain. Happy now? There were no extensive Combo chains with air juggling before Killer Instinct for the SNES. That alone sets it apart from every fighter game during it's time. Sure, it's not different to today's standard, but that's because it CREATED today's standards.

It made a game out of counting hits and offering huge combos, but combos could be pulled off on the Street Fighter II's and Mortal Kombats. I wouldn't say it invented them. On Street Fighter II SNES if you jump Ken forward from a certain spot, and do a spinning kick just before he hits the ground, and slightly behind the other guy, you can follow it up with an uppercut, which sends the other guy up, another spinning kick, sends the other guy back, uppercut, spinning kick... it was unbeatable. Only character that could stop it was Zangief if you managed to time a powerbomb just as he hit the ground, but it rarely worked.
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Penny Courture
 
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Post » Sat Feb 19, 2011 2:35 am

It's just not popular enough right now and i'm not sure if they could make it popular without ripping something off. Last version I played was Killer Instinct Gold on the N64. Mortal Kombat really took off and lost it's mojo, but the new one coming out will be awesome imho. It's going back to the roots of what made it great and adding in new flavor to spice things up.

Would be great if KI could be bought out and made by the team that's making the new MK game.
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djimi
 
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Post » Sat Feb 19, 2011 2:10 am

The argument about characters being more diverse in Street Fighter...

KEN RYU AKUMA ...

loop
HADOKEN HADOKEN HADOKEN HADOKEN SHORYUKEN HADOKEN
end loop
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Kat Lehmann
 
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Post » Fri Feb 18, 2011 11:54 pm

The argument about characters being more diverse in Street Fighter...

KEN RYU AKUMA ...

loop
HADOKEN HADOKEN HADOKEN HADOKEN SHORYUKEN HADOKEN
end loop

Ha ha. lol Yeah those three have similarities, they're all of the same school in the story. I'd have an easier time against you with Akuma, then Ken, then Ryu though. Their trademark moves are more powerful than the similar moves of the different characters, and their cancels are slightly different on EX+Alpha. Compare fights using all three character to fights of the characters on KI and you'll see a lot more difference, especially if you're watching good players. All the moves on KI were weak, except for the combo moves.
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Kirsty Wood
 
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Post » Sat Feb 19, 2011 7:46 am

Months before Microsoft bought Rare,half of the team left Rare and half of them formed Free Radical,while the luck of the other half people of those who left is unknown.
Free Radical was bought by Crytek,and now the talents who worked on some of the 90's best games like Donkey Kong Country 1~3,Goldeneye and Killer Instict are working on Crysis 2.
Rare had to get new people to work for them.
Since then,all games Rare made didn't had the impact the games that Rare was making at the 90's had.
Perfect Dark Zero was a failure,Grabbed by the Ghoulies was bad with ratings like 6 or 5 out of 10,and Banjo Kazooie Nuts and Bolts while being a good game,it didn't make the impact people would expect it to do based on past games of the series.
Rare is owned by Microsoft,and Microsoft have to invest funds for a new Rare game to be made,and I just think that after some games that mostly scored less than average,they are very sceptic and maybe unwilling to invest in titles other than quick cash-in minigame collections like Kinect Sports.
So I think it will be hard to see a new Killer Instict game,and basically any Rare "core" game onwards.

And just think that Microsoft payed 375 millions to get Rare back then,perhaps one of the most crazy and wrong moves in the history of gaming.
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Nitol Ahmed
 
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Post » Fri Feb 18, 2011 8:04 pm

The argument about characters being more diverse in Street Fighter...

KEN RYU AKUMA ...

loop
HADOKEN HADOKEN HADOKEN HADOKEN SHORYUKEN HADOKEN
end loop


When I play with someone new to street fighter, first thing I do is spam those hadokens, there are those who complain and call it cheap, but why dont you just jump over it, or block it, or shoot one back, or better yet shoot back a ex-fireball, or whynot just scissor kick through it, etc.
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D LOpez
 
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Post » Sat Feb 19, 2011 10:06 am

I think the game has aged badly like so many other Street Fighter knockoffs of the period. Killer Instinct, Mortal Kombat, Eternal Champions... I don't find any of those western-developed fighters enjoyable today. And they often tended to rely on shock value or graphical gimmicks rather than super solid gameplay. SNK were pretty much the only ones offering good alternatives to Capcom's fighters back in those days.

Killer Insinct wasn't nearly as bad as Rise of the Robots, though.
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Jason White
 
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Post » Sat Feb 19, 2011 3:33 am

i remember playing it on the snes back in the day. It was pretty fun if i remember right. I always played the werewolf lol
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Bird
 
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