perk/perk tree ideas

Post » Sat Feb 19, 2011 8:52 am

listening to the podcast about the perk trees for different skills and what not has really had me thinking about how different each character will inevitably be, and there's nothing better than more choices and more opportunities to set your character apart from the rest. in fo3, the animal friend perk helped out a lot (i try not to use fast travel), and it helped define my character a lot, too, so i'll start this out with a perk tree devoted to communicating with animals in the in the school of illusion. perhaps individual perks to decrease hostility, make animals come to your aid in battle, the ability to select a single animal to become a companion, and is anyone else in the mood for mammoth mounts? i'm excited to see what crazy stuff you all can come up with.
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Jonny
 
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