[RELz] Zealotlee's ACR

Post » Fri Feb 18, 2011 8:43 pm

how abt making the optional camo regular, so that we can use all 6 of them


Sorry, that ain't happenin. Unless you feel like dealing with hundreds and HUNDREDS of weapon entries and reworking all the scripts :P
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Sierra Ritsuka
 
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Post » Fri Feb 18, 2011 11:56 pm

That would be horrifying to do, no question.
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BRIANNA
 
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Post » Fri Feb 18, 2011 10:49 pm

Plus it probably take the part swapping scripts past the GECK script character limit, and then I'd have to get very creative.
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Project
 
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Post » Fri Feb 18, 2011 11:06 pm

Amazing model! How many verts, because i dont think i can come near this high quality of weapons!
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Melissa De Thomasis
 
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Post » Fri Feb 18, 2011 10:11 pm

I've built myself a nice little test cell full of ACR armed Super Mutants, I will see what I can do to sqash both the LMG and the multiple drops bugs.

edit: I just read a comment on the nexus that starting a new game with the latest patch solved the multiple drop issue. This makes sense as the ACRs are added with a script.
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R.I.p MOmmy
 
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Post » Sat Feb 19, 2011 1:47 am

I think I have the issue of Super Mutants not equipping LMGs solved. I did some playtesting and was being shot at buy Super Mutants armed only with LMGs, thought trust me when I say that it was better when they couldn't use them! :flamed:

I'll be getting it uploaded in the very near future, my firewall told me I was under attack so I unplugged from the internet and have been cycling through my antivirus software to make sure my rig is clean before I do any uploading. My goal is to have it out there for everyone looking forward to a long weekend of gaming! :tops:
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cheryl wright
 
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Post » Sat Feb 19, 2011 7:18 am

I just uploaded the new file, super mutants will now kill you with this awsome weapon.

Now go get torn up!!
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stephanie eastwood
 
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Post » Sat Feb 19, 2011 3:49 am

MAJOR BUMP: Will any new updates to this mod be made, or is it in the Final version?
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Neil
 
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Post » Sat Feb 19, 2011 5:22 am

Hands down my favorite gun for this game. The versatility is amazing.

I just wish the FWE patch addressed how available this gun is. I think it is too abundant.
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Greg Swan
 
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Post » Sat Feb 19, 2011 1:02 am

I'm assuming that unless anyone has found anymore bugs that need squashing, that this mod is finished. I have no doubt that Zealotlee could make some more awesome models/textures to expand on this mod (like Laser Sights, Grenade Launchers, Bayonets...) I doubt the stability of the swap scripts when you start adding more attachments.

(plus the sanity of the poor soul who would have to do all that coding :ahhh: )
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Sophie Payne
 
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Post » Sat Feb 19, 2011 4:51 am

So if I already have fully equipped ACR with all the add ons that I want then I drop that weapon so that it is not in my inventory - is it that I cannot equip another one.

One equipped rifle per character type thing.

I collect variants of simpler ones from mutants and NPCs but after stripping them I can only seem to have one that I put back together at a time - even if I drop the one that is put back together.

Is this by design?
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Julie Ann
 
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