I read the article. It doesn't say that destroying a mill will destroy a settlement, it just tells us that a settlement produces x product. If you remove the x producer, then the settlement will make you pay more when you try to buy said element. It doesn't say that they are going to have to import the product from other cities, and basically the whole population will starve as a consequence.
I'm not trying to bring hopes down, I'm just not trying to get my hopes up too much.
Niker
Which is the very reason I typed this:
With functional mills and Live Economy (pun intended) you can directly alter a town's economy by destroying their mills, preventing them from making their own grains and force them to buy food somewhere else (or prevent them from selling grains). At least that's how I think it would be. Game Informer site only tells me as much (live economy, mills, economy manipulation)
That was all scripted....
We are talking dynamic and spontaneous destruction here. Lets not forget that first of all, there are still interior and exterior cells. How can you very well destroy a house when the interior is not actually the interior? maybe the exterior interior will be filled with creamy nougat!
oo:
Second where do the contents of the interior go (including people)? Are they all going to be the same when you walk back in?
The scope is too diverse and the methods to make it are too difficult. If you had actually thought this through you wouldn't think it was possible, causes it's really not given the nature of TES gameplay.
You might be talking dynamic destruction (you can stop the destruction process), I was talking about a scripted effect, as in once the dragon managed to attack something, nothing can stop that thing from being destroyed (that is, the destruction process cannot be interrupted), much like how your spell will spew out even if your hands are being slashed by a sword
As far as I know, the fate of "interior/exterior cell design" is unknown. Maybe Skyrim will use the same old interior/exterior cell, maybe it will use streamed cell.
Even if it uses interior/exterior, it's not like you can't script the dragon to only attack
specific targets with
specific conditions (like, say, nobody home?) and leave everything else out.
What about the interior? What about it? If a building's interior is so big the game can't handle its insides from exterior cell then simply don't do anything to the building
If its small enough, just render everything inside it, or make the burning-down-model a fixed model: how the building crumbles was pre-animated rather than dynamically sorted via physics engine
If before the attack you can enter the interior, just disable the entrance until it is fully repaired. And disable any kind of interaction against the burned building and its contents
Just how complex does the system have to be?
EDIT: typo