How do I make a creature .NIF emit light?

Post » Sat Feb 19, 2011 3:43 am

I want to alter a creature mesh so that it emits light while alive and stops emitting when it dies. I'm not talking about adding a glow map or effect shader. I want to actually make it light up the surrounding area like a torch, but with a different color.

I know about http://tesnexus.com/downloads/file.php?id=29735 by Arkngt, but that uses scripts to create those effects in game. I'm looking for a way to modify the .nif itself to accomplish this. Anybody know how?
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Stephanie Kemp
 
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Post » Sat Feb 19, 2011 12:12 am

Not possible without a script. Only items in the 'light' category and the light spell effect can emit light.
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James Rhead
 
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Post » Sat Feb 19, 2011 9:32 am

Not possible without a script. Only items in the 'light' category and the light spell effect can emit light.

So even if I attach a NiAmbientLight effect to the root node it won't emit anything? Well, that shoots one of my ideas down.
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Jaki Birch
 
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