Ok, so the one thing that Oblivion lacked seriously in was a sense of history within the game. It was as if every single building was built on the same day in Oblivion. This was done a little better in Morrowind, but not way better. This has been confirmed by Todd during the podcast session with GI. If you truly want to give players the feeling that they are living another life in another world, then that world must have a history of its own. We need abandoned towns, chapels, churches, abbeys, shipwrecks. This was done to some extent in Oblivion - but they made one big mistake. They basically just copied and pasted a building, and left the inside empty. Maybe throw a few litter here and there. And there you have it, a chapel that has been abandoned for more than 200 years. NOT. We need different textures for this sort of thing, we need holes in the ceiling where godrays fall in, we need "special treatment" for these kinds of buildings and situations. They need more attention. Not just a simple copy and paste. If I walk through the thick snow during a blizzard and I come across a really old and abandoned looking abbey on my way, I might go inside. But there should be some clues that people were there once. Some sort of history. People used to go pray there. This is not a very easy thing to do. But I would certainly expect a studios like BGS to pull it off though. And only a few games have accomplished this so far. Half Life 2 certainly has in my opinion (playground scene? there are many others though). Amnesia: The Dark Descent certainly had it. Even Penumbra. Its the little things that add so much to the immersion, or am I just talking nonsense here?