I'm new to modding for Oblivion but am really enjoying it so far!
As a way to learn a bit about TES Script and how the game handles different resources I decided to help myself expedite the acquisition of Sigil Stones a bit by creating two different teleports spells...one that ports the player into the bottom of an Oblivion Citadel and one that ports the player into the Sigillum Sanguis.
I've played through the game a few times and have grown bored with the tedium of fighting through each Oblivion Realm from start to finish so figured this would be a fun and useful first project to tackle.
My problem lies with the Oblivion Gates auto-closing on me when 1) I teleport into the Sigillum Sanguis or 2) in some instances...even after fighting all the way through from gate or from porting into the bottom of a Citadel...after activating the doorway into a Sigillum Sanguis.
Essentially, in these situations the loading screen lasts several more seconds than it should and my character is placed outside the Oblivion Gate with the destruction animations playing as if I had activated the Sigil Stone. I do not get a Sigil Stone in my inventory but I do get credit on the stats page for closing the gate.
At this point I'm not sure what the problem is...it was working fine for a while then, after advancing the main quest by giving the Mysterium Xarxes to Martin, all gates seem to auto-close no matter whether I teleport up or play through.
I'm hoping someone has some suggestions or pointers to some information that can help me figure out how to prevent this from happening.
Thanks!
Aenigmo